Modal Distance - Character Creation Source Tables
Modal Distance

Character Creation Source Tables

HTML conversion of the supplied Character Creation spreadsheet export. Source wording, values, unresolved entries, and #ERROR! cells are preserved rather than silently corrected or reconciled.

Source page 1Characteristics and Fixed Array
STR6Body7
AGI7
PRE8
KNW7Sprit8PSI24
EXP8
GRT9
If your Sprit is higher than your body you can roll for PSI talent
Fixed array:If body is higer your characher has no PSI potential
9, 8, 8, 7, 7, 6
ScoreGeneral MeaningDice Modifier
0destroyed-5
1impaired-4
2Minimum Function–3
3Low functioning-2
4Below average-2
5”Normal” adult capability-1
6Average Cpacity-1
7Above Average0
8Exceptional1
9Gifted1
10Noticeable ability2
11Extraordinary2
12Peak Human Capabilities3
Not Humanlly Possible without augmentation
13Level 14
14Level 25
15Level 36
16Level 47
17Level 58
18Level 69
19Level 710
20Level 811
Source page 2Character Creation Reference Tables - Backgrounds
cter Creation Reference Tables
BackgroundEarly EnvironmentChoose One Skill at the level
shown
Credit Rating
FrontierIsolated settlements, remote extraction sites,
agricultural habitats, survey camps, small
Animals 1, Mechanic 0, Survival 0,
Vacc Suit
C
IndustrialorbitaSlh sitpaytaiordnss,, rpeofionrelyr ys useptptolermteedn ctos,l onies
manufacturing habitats, power stations,
cargo terminals, construction zones
Electronics 0, Engineer 1, Mechanic
0, Profession 0
B
UrbanArcologies, Core-world cities, major
starports, administrative capitals, dense
orbital habitats, corporate districts
Admin 0, Carouse 1, Streetwise 0,
Persuade 0
B
InstitutionalMilitary family, government household,
corporate enclave, religious institution,
medical organization, academic community
Admin 1, Language 0, Science 0, or
an appropriate
Profession/Leadership skill in place
of the draft Discipline entry
A
SpacerShips, stations, caravans, transport networks,
temporary settlements; home was a route
rather than a place
Astrogation 0, Pilot 0, Steward 0,
Vacc Suit 1
C
MarginalizedGrew up outside dependable legal,
economic, or institutional protection
Recon 0, Streetwise 1, Survival 0E
AcademicUnusual access to education, research,
technical instruction, books, or cultural
institutions
Language 1, Science 1, or the
appropriate
Admin/Investigate/Profession skill
for Research; Technology is not
currently a separate skill 1
B
Service FamilyMilitary, emergency, medical, public-service,
or security household
Athletics 0, Medic 0, Tactics 1, or an
appropriate Leadership/Profession
skill in place of Discipline
A
Vat-BornDefine their DesignOne appropriate skill at level 0, plus
one social or personal pressure
A - E
Rating logic
A — Preferred: Institutional and Service Family backgrounds imply established records, stable institutional ties, recognizable credentials, and potential guarantors or sponsors.
B — Standard: Industrial, Urban, and Academic characters are likely to have ordinary access to formal banking, employment records, established addresses, and conventional credit systems.
C — Marginal: Frontier and Spacer characters may be perfectly reliable but have thinner records, irregular income, remote employers, jurisdictional complications, or assets that are harder for lenders to verify and repossess.
D — High Risk: Marginalized represents limited access to dependable legal and financial institutions. This is about how lenders see the character, not whether the character is personally trustworthy.
E — Unfinacable. Illegal background, or default, fraud, identity problems, severe existing debt, criminal financial records, or lack of legally recognized identity.
One mechanical refinement would make this work better: call this Starting Credit Rating rather than simply Credit Rating. Background establishes where the character starts, but later life history, employment, debt, assets, and payment record can move it up or down.
Source page 3Career Fields
#Career FieldCurrently Available JobsGeneral Scope
1Military &
Security
Navy; Army; Marines; PMDCArmed service, warfare, military operations,
security, command, logistics, and tactical
work
2Exploration &
Survey
Scout; Surveyor; Courier;
Pathfinder
Exploration, reconnaissance, surveying,
route verification, frontier intelligence, and
work beyond reliable support
3Transportation &
Commerce
Merchant Crew; Free Trader;
Cargo Specialist; Port Operator
Commercial transportation, spacecraft
operations, cargo, passenger service,
logistics, trade, ports, and shipping
4Medicine &
Human Services
Physician; Medic; Counselor;
Quarantine Officer; Relief Worker
Medicine, emergency care, mental health,
rescue, quarantine, humanitarian relief, and
direct human services
5Engineering &
Industry
Engineer; Mechanic; Fabricator;
Industrial Worker; Infrastructure
Technician
Engineering, maintenance, fabrication,
utilities, construction, heavy machinery, and
industrial production
6Science &
Education
Scientist; Researcher; Professor;
Field Scholar; Analyst
Scientific research, education, institutional
analysis, archives, field research, and
scholarship
7Government &
Public
Administration
Administrator; Inspector; Regulator;
Investigator; Law Enforcement
Officer
Government operations, records,
regulation, inspections, investigation,
licensing, public safety, and administration
8Corporate &
Business
Executive; Manager; Corporate
Agent; Broker; Compliance Officer
Corporate management, commerce,
contracts, finance, internal operations,
compliance, and institutional power
9Underworld &
Illicit Economy
Smuggler; Fixer; Infiltrator; Boss;
Enforcer; Gang Member
Organized crime, street crime, illicit trade,
smuggling, theft, enforcement, criminal
networks, and infiltration
10Psionic ServicesLicensed Psion; Psionic
Investigator; Counselor;
Institutional Specialist; Field
Operative
Licensed and regulated psionic practice,
assessment, investigation, consultation,
institutional support, and authorized field
use
11Law, Politics &
Diplomacy
Advocate; Attorney; Prosecutor;
Diplomat; Envoy; Negotiator
Legal practice, representation, contracts,
hearings, mediation, political negotiation,
diplomacy, and intergovernmental relations
12Agriculture,
Resources &
Trades
Farmer; Rancher; Miner; Resource
Worker; Contractor
Agriculture, extraction, forestry, livestock,
resource management, skilled trades, and
independent physical work
13Arts, Media &
Culture
Journalist; Performer; Artist;
Broadcaster; Writer
Journalism, entertainment,
communications, creative work, cultural
production, public information, and media
Source page 4Homeworlds
HomeworldDescriptionChoose One Skill at Level 0Possible Pressures
Core WorldWealthy, populous, heavily regulated world
with reliable infrastructure and strong
institutions
Admin, Advocate, Carouse,
appropriate technology-related skill
Family expectations, institutional debt,
reputation, restricted status, corporate
obligation
High-Technology WorldDefined by advanced engineering, automation,
robotics, medicine, or information systems
Electronics, Engineer, Science,
appropriate technical skill
Proprietary knowledge, corporate
sponsorship, technical dependency,
restricted implant support, security
clearance
Industrial WorldManufacturing, mining, refining, construction,
or energy economy
Engineer, Mechanic, Profession, Vacc
Suit
Workplace injury, labor dispute,
environmental exposure, family debt,
company housing
Agricultural WorldFarming, forestry, aquaculture, livestock, or
ecological management
Animals, Profession, Survival,
appropriate Drive/Flyer/Seafarer skill
Land obligation, crop failure, resource
dispute, family responsibility,
environmental contamination
Frontier WorldMarginal colony where competence matters
and outside help arrives late
Recon, Survival, Vacc Suit,
appropriate vehicle skill
Missing family member, failed settlement,
abandoned claim, evacuation record,
transport debt
Spacer: Station-BornOrbital habitat, starport, mining station,
transfer hub, or deep-space installation
Electronics, Mechanic, Steward, Vacc
Suit
Habitat citizenship, maintenance obligation,
station debt, ration record, Port Authority
file
Spacer: Ship-BornRaised aboard working ships or among mobile
vessel families
Astrogation, Engineer, Pilot, StewardFamily ship share, crew obligation,
inherited debt, missing vessel, disputed
ownership
Hostile EnvironmentHazardous atmosphere, gravity, radiation,
temperature, disease, or contamination
Athletics, Medic, Survival, Vacc SuitChronic condition, equipment dependency,
evacuation restriction, quarantine history,
adaptation
Lawless or Unstable
World
Authority is weak, divided, corrupt, or
contested
Deception, Gun Combat, Recon,
Streetwise
Criminal accusation, faction loyalty, family
enemy, smuggling debt, disputed identity
Quarantine WorldExperienced biological, environmental,
technological, or political quarantine
Admin, Medic, Science, SurvivalRestricted travel, medical monitoring,
missing relatives, sealed documentation,
stigma
Custom HomeworldPlayer-defined with Referee approvalOne appropriate skill at level 0One environmental or institutional pressure
Source page 5Background Skill Procedure
RuleCurrent Procedure
Number of
Background Skills
3 + EXP DM
MinimumAt least 1 background skill
Starting LevelAll are gained at level 0
Background SkillThe skill granted by the chosen Background is additional
Homeworld SkillThe skill granted by the Homeworld is additional
DuplicatesIf the same level-0 skill is gained twice, choose another appropriate skill instead of increasing it to level 1
Meaning of Level
0
Basic practical training; removes the normal untrained penalty but does not represent professional mastery
Source page 62d6 Difficulty Reference
2d6SuccessFailureMeaning
2100.00%0.00%Automatic — If the action is possible at all, no
roll is normally necessary.
397.22%2.78%Trivial — Failure is exceptional. Ordinary
circumstances should rarely require a roll.
491.67%8.33%Very Easy — Straightforward work with only a
small chance of something going wrong.
583.33%16.67%Easy — Favorable conditions or a relatively
uncomplicated task. Failure is possible but
uncommon.
672.22%27.78%Routine — Normal work when there is enough
uncertainty, pressure, or consequence to
justify a roll.
758.33%41.67%Demanding — Success is more likely than
failure, but neither outcome is unusual.
841.67%58.33%Difficult — The task presents a meaningful
challenge. An unmodified Traveller is more
likely to fail than succeed.
927.78%72.22%Hard — Success generally requires
competence, favorable circumstances, or
both.
1016.67%83.33%Very Hard — A serious professional challenge.
An unmodified attempt usually fails.
118.33%91.67%Formidable — Success without substantial
expertise or advantages is exceptional.
122.78%97.22%Extreme — At the limits of what an unmodified
attempt can accomplish.
13+0.00%100.00%Impossible without a modifier — The required
result cannot be reached on 2d6 alone. Skill,
characteristics, equipment, assistance,
circumstances, or another modifier must make
success possible.
For a 2d6 system, I would describe the required roll in terms of how demanding the task is
before Skill, Characteristic, equipment, circumstances, or other modifiers are applied.
The important design point is that these labels describe the task, not the Traveller. A TN 10 task r
That distinction fits particularly well with Skills as Competence: routine professional work does
not become “harder” simply because an expert is doing it. Instead, professional competence
makes difficult work reliably achievable.
Source page 7Skills Reference
SkillCommon CharacCtoerreis UticsseSpecialties?
AdminINT, EDU, SOCPermits, records, bureNauocracy, p
AdvocateINT, EDU, SOCLaw, contracts,evidenNceo, warra
AnimalsDEX, INT, EDUHandling, training, ridiYnegs, veterin
ArtDEX, INT, EDU, SCOrCeative performanceY aensd prod
AstrogationINT, EDUInterplanetary navigatiNoon and ju
AthleticsSTR, DEX, ENDStrength, coordinationY, eesnduran
Battle DressSTR, DEX, INT, EDOUperating powered coNmobat arm
BrokerINT, EDU, SOCValuation, negotiation,N moarkets,
CarouseEND, INT, SOCInformal socialinteracNtioon, rapp
DeceptionDEX, INT, SOCLying, disguise,impersNoonation,
DiplomatINT, EDU, SOCFormal negotiation, prNotoocol, m
DriveDEX, INT, EDUOperating ground vehiYceless
ElectronicsDEX, INT, EDUCommunications, comYpeusters, re
EngineerINT, EDUOperating, diagnosingY, emsaintain
ExplosivesDEX, INT, EDUUsing, placing,construNcoting, ide
FlyerDEX, INT, EDUOperating atmospheriYce csraft an
GamblerINT, SOCGames of chance, oddNso, wagers
Gun CombatDEX, EDUUsing and maintainingY epsersonal
GunnerDEX, INT, EDUOperating spacecraft Yweesapons
Heavy WeaponsSTR, DEX, INT, EDCUrew-served, support,Y aerstillery, a
InvestigateINT, EDUEvidence, interviews, tNimoelines,
Jack of All TradeVsariesReduces the disadvanNtaoge of at
LanguageINT, EDU, SOCCommunicationin a leYaersned lan
LeadershipINT, SOCDirecting, coordinatingN, osteadyin
Marine OperatioDnsEX, INT, EDUOperating surface vesYseesls, sub
MechanicSTR, DEX, INT, EDRUepairing and maintaiNniong mac
MedicDEX, INT, EDUDiagnosis, firstaid, treNaotment, s
MeleeSTR, DEXUnarmed combat andY celosse-co
NavigationINT, EDUPlanetary, surface, maNriotime, an
PersuadeINT, SOCSecuring voluntary cooNpoeration
PilotDEX, INT, EDUOperating small craft, Ysepsacecra
ProfessionINT, EDU, SOCA defined occupation Yoer strade n
Rail OperationsDEX, INT, EDUOperating rail, maglevY, ceasble, an
ReconDEX, INTObservation, threat deNteoction, s
ScienceINT, EDUScientific analysis andY esspecializ
SeafarerDEX, INT, EDUOperating surface vesYseesls and s
SpaceflightDEX, INT, EDUOperating spacecraft Yine nsormal
StealthDEX, INT, ENDAvoiding detection, coNncoealmen
StewardINT, EDU, SOCPassenger care, hospiNtaolity, ship
StreetwiseINT, SOCInformal networks, crimNoinal ma
Source page 8Skills Reference - Continued
SurvivalEND, INT, EDUShelter, water, food, exNpoosure, tr
TacticsINT, EDUPlanning and coordinaYteinsg milit
Willpower
Source page 9Skill Specialties
Parent SkillSpecialty
AnimalsFarming
AnimalsHandling
AnimalsRiding
AnimalsTraining
AnimalsVeterinary
ArtActing
ArtDance
ArtHolography
ArtInstrument
ArtSculpting
ArtWriting
AthleticsDexterity
AthleticsEndurance
AthleticsStrength
DriveHovercraft
DriveMole
DriveTracked
DriveWalker
DriveWheeled
ElectronicsComms
ElectronicsComputers
ElectronicsRemote
Operations
ElectronicsSensors
EngineerJump Drive
EngineerLife Support
EngineerManoeuvre
Drive
EngineerPower Plant
FlyerAirship
FlyerGrav
FlyerRotor
FlyerWing
Gun CombatArchaic
Gun CombatEnergy
Gun CombatSlug
GunnerCapital
GunnerOrtillery
GunnerScreens
GunnerTurret
Source page 10Skill Specialties - Continued
Heavy WeaponsArtillery
Heavy WeaponsLaunchers
Heavy WeaponsMan-Portable
LanguageOne specialty
for each
language
MeleeBlade
MeleeBludgeon
MeleeNatural
MeleeUnarmed
PilotCapital Ships
PilotSmall Craft
PilotSpacecraft
ProfessionOne specialty
for each
profession
ScienceArchaeology
ScienceAstronomy
ScienceBiology
ScienceChemistry
ScienceCosmology
ScienceCybernetics
ScienceEconomics
ScienceGenetics
ScienceHistory
ScienceLinguistics
SciencePhilosophy
SciencePhysics
SciencePlanetology
SciencePsionicology
SciencePsychology
ScienceRobotics
ScienceSophontology
ScienceXenology
SeafarerMotorboats
SeafarerOcean Ships
SeafarerSail
SeafarerSubmarine
TacticsMilitary
TacticsNaval
DriveMotorcycle
DriveHeavy Vehicle
Source page 11Vehicle and Operations Specialties
Drive Specialized Terrain Vehicle
Rail OperationsConventional Rail
Rail OperationsHigh-Speed Rail
Rail OperationsMaglev
Rail OperationsCable System
Rail OperationsIndustrial Guideway
Rail OperationsLaunch Rail
Marine Operations Small Craft
Marine Operations Surface Ship
Marine Operations Sailing Vessel
Marine Operations Hydrofoil
Marine Operations Submarine
Marine OperationDseep Submersible
Marine OperatAiomnpshibious Marine Craft
Source page 12Source Page 12

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Source page 13Occupational Structure
Occupational Structure
#Career FieldCurrently Available JobsGeneral Scope
1Military &
Security
Navy; Army; Marines; PMDC;
Cooperate Security Forces;
Armed service, warfare, command,
military logistics, security, tactical
operations, and defense work
2Exploration &
Survey
Scout; Surveyor; Courier;
Pathfinder
Exploration, reconnaissance,
surveying, route verification, frontier
intelligence, and work beyond reliable
support
3Transportation
& Commerce
Merchant Crew; Free Trader; Cargo
Specialist; Port Operator
Commercial transportation, spacecraft
operations, cargo, passenger service,
logistics, trade, ports, and shipping
4Medicine &
Human
Services
Physician; Medic; Counselor;
Quarantine Officer; Relief Worker
Medicine, emergency care,
counseling, rescue, quarantine,
humanitarian relief, and direct human
services
5Engineering &
Industry
Engineer; Mechanic; Fabricator;
Industrial Worker; Infrastructure
Technician
Engineering, maintenance, fabrication,
utilities, construction, heavy
machinery, and industrial production
6Science &
Education
Scientist; Researcher; Professor;
Field Scholar; Analyst
Scientific research, education,
analysis, archives, field research, and
scholarship
7Government &
Public
Administration
Administrator; Inspector; Regulator;
Investigator; Law Enforcement
Officer
Government operations, records,
regulation, inspections, investigation,
licensing, public safety, and
administration
8Corporate &
Business
Executive; Manager; Corporate
Agent; Broker; Compliance Officer
Corporate management, contracts,
finance, internal operations,
compliance, commerce, and
institutional power
9Underworld &
Illicit Economy
Smuggler; Fixer; Infiltrator; Boss;
Enforcer; Gang Member
Organized crime, street crime, illicit
trade, smuggling, theft, enforcement,
criminal networks, and infiltration
10Psionic
Services
Licensed Psion; Psionic
Investigator; Counselor; Institutional
Specialist; Field Operative
Licensed and regulated psionic
practice, assessment, investigation,
consultation, institutional support, and
authorized field use
11Law, Politics &
Diplomacy
Advocate; Attorney; Prosecutor;
Diplomat; Envoy; Negotiator
Legal practice, representation,
contracts, hearings, mediation, political
negotiation, diplomacy, and
intergovernmental relations
12Agriculture,
Resources &
Trades
Farmer; Rancher; Miner; Resource
Worker; Contractor
Agriculture, extraction, forestry,
livestock, resource management,
skilled trades, and independent
physical work
13Arts, Media &
Culture
Journalist; Performer; Artist;
Broadcaster; Writer
Journalism, entertainment,
communications, creative work,
cultural production, public information,
and media
Source page 14General Work History List
Modal Distance — General Work
History List
#Military & SecurityExploration & SurveyTransportation &
Commerce
Medicine & Human
Services
Engineering &
Industry
Science &
Education
Government &
Public
Administration
Corporate &
Finance
Criminal &
Underground
Religion &
Community
Law, Politics &
Diplomacy
Agriculture,
Resources &
Trades
Arts, Media &
Culture
1Naval CrewScoutMerchant CrewPhysicianEngineerScientistAdministratorCorporate
Employee
SmugglerClergyAdvocateFarmerJournalist
2Army SoldierSurveyorFree TraderSurgeonSystems
Engineer
ResearcherAdministrative
Specialist
Office
Administrator
FixerChaplainAttorneyRancherReporter
3MarinePathfinderCargo SpecialistMedicMechanical
Engineer
Laboratory
Scientist
Civil ServantExecutive
Assistant
FenceMission WorkerDefense
Attorney
Agricultural
Worker
Investigative
Journalist
4Security OfficerProspectorFreight HandlerNurseElectrical
Engineer
Field ScientistClerkBrokerEnforcerCommunity
Organizer
ProsecutorAgricultural
Technician
Editor
5Corporate Security OfficerExploration TechnicianCargo BrokerEmergency Medical
Technician
Power Systems
Engineer
Research
Assistant
Records
Specialist
Financial
Analyst
ThiefCommunity
Worker
Legal AssistantLivestock
Worker
Writer
6Military PoliceField ResearcherShipping ClerkParamedicEnvironmental
Systems
Technician
Laboratory
Technician
Licensing
Officer
AccountantBurglarOutreach
Worker
ParalegalAnimal HandlerTechnical Writer
7Base Security SpecialistCartographerPort OperatorMedical TechnicianMechanicProfessorPermit OfficerAuditorPickpocketCharity WorkerLegal
Investigator
MinerNovelist
8Intelligence SpecialistNavigatorDockworkerClinical TechnicianElectronics
Technician
TeacherInspectorBankerFraudsterRelief WorkerJudge’s ClerkProspectorPerformer
9Combat EngineerRemote-Sensing TechnicianPilotCounselorMaintenance
Technician
InstructorRegulatorCredit AnalystCounterfeiterShelter WorkerCourt
Administrator
DrillerActor
10Communications SpecialistGeological SurveyorCopilotTherapistFabricatorLecturerInvestigatorLoan OfficerForgerYouth WorkerMediatorQuarry WorkerMusician
11Weapons TechnicianPlanetary Survey SpecialistShip’s StewardSocial WorkerMachinistTutorLaw
Enforcement
Officer
Insurance
Specialist
Illegal BrokerFamily Services
Worker
ArbitratorForestry WorkerSinger
12Logistics SpecialistExpedition GuideLoadmasterCase WorkerWelderField ScholarProbation
Officer
Claims
Specialist
Black-Market
Trader
Institutional
Worker
DiplomatLoggerArtist
13QuartermasterReconnaissance SpecialistDispatcherCommunity Health
Worker
Industrial
Worker
AnalystCorrections
Officer
Investment
Analyst
InformantCounselorEnvoyFisherDesigner
14Vehicle CrewEnvironmental SurveyorCourierRehabilitation
Specialist
Equipment
Operator
Data AnalystCustoms OfficerSales
Representative
CourierSpiritual AdvisorNegotiatorResource
Worker
Photographer
15GunnerMapping TechnicianDelivery OperatorQuarantine OfficerInfrastructure
Technician
ArchivistRevenue OfficerAccount
Manager
Contraband
Transporter
Religious
Teacher
Political StafferWater Systems
Worker
Videographer
16Military MedicSensor OperatorRail OperatorPublic Health WorkerReactor
Technician
LibrarianTax
Administrator
Purchasing
Agent
Underground
Mechanic
Mission
Administrator
Legislative
Assistant
Irrigation
Technician
Broadcaster
17Reconnaissance SpecialistSample Collection TechnicianVehicle OperatorMedical Research
Assistant
Life-Support
Technician
HistorianBenefits
Specialist
Procurement
Specialist
Illegal Arms
Dealer
Community
Health Worker
Policy AnalystHeavy
Equipment
Operator
News Presenter
18Training InstructorFirst-Contact Support SpecialistLong-Haul DriverLaboratory TechnicianShipyard
Worker
ArchaeologistProgram
Coordinator
Contract
Specialist
HackerFood
Distribution
Worker
Campaign
Worker
ContractorProducer
19Corrections OfficerWilderness GuideTug OperatorPharmacology
Technician
Construction
Worker
AnthropologistProgram
Manager
Business
Analyst
Surveillance
Specialist
Volunteer
Coordinator
Political
Organizer
CarpenterDirector
20BodyguardSearch-and-Rescue SpecialistShuttle PilotRelief WorkerConstruction
Supervisor
BiologistPublic Works
Employee
ConsultantLookoutRefugee
Assistance
Worker
LobbyistElectricianCamera
Operator
21Protective Services AgentCourierCustoms BrokerDisaster Response
Worker
Plant OperatorChemistEmergency
Management
Specialist
Project
Manager
Gang MemberFuneral WorkerGovernment
Relations
Specialist
PlumberSound
Technician
22Security ContractorRemote Outpost TechnicianFreight CoordinatorPatient AdvocateQuality-Control
Inspector
PhysicistCompliance
Officer
Operations
Manager
Gang
Lieutenant
CaregiverConsular OfficerWelderMedia
Technician
23Private Military ContractorExploration PilotWarehouse WorkerMedical AdministratorRepair
Technician
GeologistAuditorHuman
Resources
Specialist
Syndicate
Worker
MediatorTreaty
Specialist
MechanicPublicist
24Watch OfficerSurvey Ship CrewWarehouse SupervisorHospice WorkerField Service
Technician
Planetary
Scientist
Procurement
Specialist
RecruiterDebt CollectorCommunity
Advocate
Foreign Service
Officer
Construction
Worker
Advertising
Specialist
25Customs Security OfficerExpedition Logistics SpecialistLogistics CoordinatorOccupational Health
Specialist
Robotics
Technician
Social ScientistContract
Administrator
Compliance
Specialist
Illegal GamblerNeighborhood
Coordinator
Public AdvocateEquipment
Repair
Technician
Cultural
Researcher
26Supply OfficerMental Health WorkerAutomation
Technician
Research
Coordinator
Election WorkerRisk AnalystBookmakerReligious
Scholar
Labor
Negotiator
Mill WorkerHistorian
27Passenger Services
Worker
Rescue MedicStructural
Technician
Academic
Administrator
Census WorkerCorporate
Investigator
Protection
Collector
Pilgrimage
Coordinator
Corporate
Counsel
Refinery WorkerArchivist
28Commercial AgentField MedicDamage-
Control
Technician
Curriculum
Specialist
Diplomatic Staff
Member
Marketing
Specialist
Criminal
Negotiator
Aid Logistics
Worker
Regulatory
Attorney
Processing
Plant Worker
Museum
Worker
29Shipping ManagerUtility WorkerTechnical WriterIntelligence
Analyst
Customer
Service
Representative
Safehouse
Operator
Political AdvisorSurvey
Technician
Event Organizer
30PurserTechnical
Supervisor
Museum
Specialist
Public
Information
Officer
Branch
Manager
Document
Broker
Representative’
s Staff Member
Environmental
Resource
Worker
Entertainer
31Research
Expedition Staff
Government
Analyst
Regional
Manager
Underground
Medic
Salvage WorkerTour Performer
32Case ManagerExecutiveSalvage ThiefWaste-
Recovery
Worker
Documentary
Producer
33Cargo HijackerCommunication
s Specialist
34Content
Producer
Source page 15Vat-Born Programs and Design Rules
Program IDOriginal ProgramPrimary Design Purpose Typical Stackable Biological MFeeacthuarnesical Rule PresIennfot?rmation State
VB-PROG-01Frontier Systems TechnicianMaintain, diagnose, repair, and operate frontier infrastructureExtra manipulators, fine-tool Naoppendages, close-fPocroupso vsiseidon, thermal vision, elec
VB-PROG-02Frontier MedicEmergency medicine, trauma care, routine treatment, disease control,pSroulorgnigceadl m fiealndi pcualraetors, magnNifioed vision, thermalsPernospionsge, dchemical sensing, enh
VB-PROG-03Agricultural Systems SpecialistAgricultural production, biological systems, crop/livestock management, Cfohoedm-sicyaslt esmen msianign,t eUnVa/nIRce visNioon, sampling appendPargoepso,s medultiple work limbs, roug
VB-PROG-04Power Systems EngineerGenerate, distribute, diagnose, repair, and maintain power systemsElectromagnetic sensing, theNrmoal vision, insulatedP rmopaonsipeudlators, precision hands
VB-PROG-05Environmental Systems TechnicianMaintain atmosphere, water, waste, climate, filtration, and life-support syAsttmemosspheric sensing, chemiNcaol sensing, pressureP droepteocsteiodn, temperature sensin
VB-PROG-06Heavy Equipment MechanicDiagnose, service, repair, recover, and operate heavy machineryHeavy manipulators, multipleN aorms, extended reaPchro, pthoesremdal vision, vibration sen
VB-PROG-07Field Engineer / FabricatorConstruct, modify, improvise, repair, and fabricate structures and machinMeuryltiple manipulators, heavyN aond precision limbs,P mroepaossueredment senses, thermal
VB-PROG-08Surveyor / ProspectorSurvey terrain, locate resources, map environments, and identify hazardLsong-range vision, distributeNd oeyes, infrared, UV, Pmraogpnoeseticd sensing, chemical se
VB-PROG-09Pilot / Transport OperatorOperate vehicles, transports, cargo systems, navigation, and control sysMteumltsiple control limbs, wide-fNieold vision, acceleratiPonro speonsseidng, enhanced proprioc
VB-PROG-10Communications & Electronics TecIhnnsitcailal,n operate, diagnose, repair, and maintain communications and elecEtrleocntirco smyasgtenmetsic sensing, exNteonded-frequency heaPrrionpgo, smeadgnified vision, fine ma
VB-PROG-11Hospitality, Recreation & Personal PSreorvviidcee sfo Sopde, cloiadlgisitng, recreation, personal services, social support, andHcuumstoamn-epra-sfasciningg a fpupnecatiorannsceN, eonhanced smell/tasPter,o mpouslteipdle service limbs, voice
Design RuleVat-Born Rule
First ChoiceSelect one Original Program
Body FormAny form that can plausibly support the Original Program
Number of LimbsAny number
Number of HeadsAny number
Number of EyesAny number
Sensory TypesAny number of program-relevant sensory systems
Internal OrgansAny configuration
Redundant OrganMsay be added and may stack
ManipulatorsMay stack
Sensory CoverageMay stack
Sensory TypesDifferent senses may stack
Processing StructMuraeys stack when supporting program functions
Environmental AdMapatya tsiotancsk
Locomotion SysteMmasy stack
CommunicationSMysatye mstsack
CharacteristicsAssigned separately; normal characteristic ceiling still applies
Mechanical BenefBitisological features may produce cumulative mechanical effects
Primary LimitationStacked features must trace back to the Original Program or a later justified modification
Core PrincipleUnrestricted form; program-bounded engineered performance
Stack CategoryExampleStacking Result
Manipulators2 arms → 4 arms → 6 armsGreater simultaneous holding, stabilization, manipulation, and specialized tool use
Fine Manipulators1 precision hand → 4 surgical manGipruelaatteorr sability to perform multiple precise physical tasks
Sensory Coverage2 forward eyes → 8 distributed eyeIsncreased field of view and reduced blind areas
Sensory SpectrumVisible + infrared + UVEach sense adds information unavailable to the others
Redundant Vision2 eyes → 6 eyesGreater resistance to loss of visual function
Redundant Circula1t ihoenart → 2 hearts → distributedpGumrepaster resistance to circulatory failure
Processing1 neural center → multiple specialiGzerde acteenr tseirmsultaneous monitoring of program-relevant information
LocomotionLegs + climbing limbs + adhesionCharacter gains several usable movement methods
StabilityLegs + tail + anchorsGreater ability to maintain working position
Environmental ProHteeactti o+n cold + toxin + pressure adaEptxaptaionndss the range of survivable operating environments
CommunicationSpeech + ultrasonic + visual + elecMtruolntiipcle independent communication channels
ReachStandard arms + extended manipuIlnactorersased physical working reach
Heavy WorkMultiple reinforced limbsGreater capacity to hold or control large equipment
Precision WorkMultiple fine manipulatorsGreater capacity for delicate simultaneous operations
RedundancyPrimary organ + one or more backuPprosgressive resistance to loss of the affected function
Source page 16Frontier Occupations
Frontier JobPrimary FunctionWhy the Frontier Needs It
Frontier MedicEmergency care, trauma
treatment, routine medicine,
disease control
Medical evacuation may take
days or weeks
Agricultural Systems SpecialistFood production, hydroponics,
livestock, irrigation, nutrient
systems
A settlement that cannot
produce or preserve food
becomes dependent on
expensive imports
Power Systems EngineerReactors, generators, batteries,
distribution systems
Nearly every other settlement
system depends on reliable
power
Environmental Systems
Technician
Air, water, waste, heating,
cooling, pressure, life support
Habitat failure can become
immediately life-threatening
Heavy Equipment MechanicRepairs construction, mining,
agricultural, and cargo
equipment
Frontier communities depend
heavily on machinery and
cannot easily replace it
Field Engineer / FabricatorBuilds, modifies, welds,
machines, and improvises
replacement parts
The correct replacement
component may be months
away or no longer manufactured
Surveyor / ProspectorMaps terrain, locates resources,
evaluates sites and routes
New settlements need reliable
information about land, water,
minerals, hazards, and access
Pilot / Transport OperatorMoves people, cargo,
equipment, supplies, and
casualties
Widely separated settlements
depend on transportation for
survival and commerce
Communications & Electronics
Technician
Maintains communications,
sensors, computers, navigation,
and control systems
Isolation becomes much more
dangerous when communication
and monitoring systems fail
ServiceHospitality, Recreations &
Persoanl Services
Morale, Leisure & Social
Support
Source page 17Vat-Born Design Worksheet I
Creation AreaPlayer ChoosesMechanical AbilityHumanoid (yes)
Body PlanOverall shape and structureHumaniod yes / no
Humanoidhuman shapedYes
Non-humanLegsany number2
Non-humanarmsany number2
Non-humanTorsoany number1
Non-humanHeadany number1
SensesEyes and other sensory organsDetermines what information can be
perceived
Internal BiologyOrgans, circulation, respiration, support structuresEstablishes biological operation
ExteriorSkin, shell, scales, fur, plates, colorationEstablishes external form
EnvironmentAtmosphere, gravity, temperature, nutritionEstablishes operating requirements
CommunicationSpeech, sound, light, scent, touch, etc.Establishes communication methods
CharacteristicsSTR, AGI, PRE, KNW, EXP, GRTEstablishes inherent capability
SkillsTrained abilitiesEstablishes learned capability
FieldPlayer Entry
Name
Production Designation
Original Function
Current Function
Designer / Manufacturer
Design Concept
Intended Operating Environment
Current Occupation
Design ElementPlayer Choice
Body Shape
Symmetry
Normal Posture
Number of Major Body Sections
Head Configuration
Neural Configuration
Height / Length
Mass
Normal Occupied Space
Distinctive Physical Features
CategoryExamplesRequired?
HumanoidHuman-like, modified human, multi-armed humanoidNo
QuadrupedalFour-legged bodyNo
HexapodalSix-limbed locomotor bodyNo
Multi-LeggedEight or more legsNo
SerpentineLong flexible body without conventional legsNo
CentauroidLocomotor lower body with manipulator upper bodyNo
RadialLimbs or organs arranged around a centerNo
AquaticDesigned primarily for waterNo
ArborealSpecialized for climbing and suspended movementNo
ModularMultiple connected biological sectionsNo
AsymmetricalIntentionally unequal body arrangementNo
OriginalAny player-designed body structureYes, if desired
FeatureOptions / ExamplesPlayer Choice
SymmetryBilateral / radial / asymmetrical / segmented /
variable
OrientationUpright / horizontal / radial / serpentine / variable
Structural SupportSkeleton / exoskeleton / hydrostatic / composite /
other
Body SegmentationNone / limited / extensive / modular
Center of MassCentral / forward / rear / distributed / variable
NumberAppendage TypePlacementPrimary FunctionFine Manipulation?Locomotion?Other Function
FunctionDescription
ManipulationGrasping or handling objects
Fine ManipulationPrecision tool use
LocomotionWalking, crawling, climbing, swimming, etc.
BalanceStabilizing the body
AnchoringHolding position against force
SensoryCarrying sensory organs
CommunicationGestures, vibration, display, etc.
DefensePhysical protection
Specialized Tool UseAppendage designed around a particular task
Multiple FunctionsOne appendage performs several roles
Movement MethodAvailable?Primary Appendage / SystemPreferred EnvironmentLimitation
Walk
Run
Crawl
Climb
Brachiation
Slither
Swim
Burrow
Glide
Biological Flight
Surface Adhesion
Microgravity Maneuvering
Other
FeaturePlayer Choice
Number of Heads
Primary Brain Location
Secondary Neural Centers
Distributed Nervous System?
Redundant Neural Tissue?
Independent Sensory Processing?
Protected Neural Structures?
Other Neural Features
Number of EyesPlacementVisual SpectrumField of ViewSpecialtyLimitation
SenseOrgan / StructureDetectsEffective EnvironmentLimitation
Source page 18Vat-Born Design Worksheet II
Normal Vision
Low-Light Vision
Infrared
Ultraviolet
Polarized Light
Hearing
Ultrasonic Hearing
Infrasonic Hearing
Echolocation
Smell
Chemical Detection
Vibration
Pressure
Temperature
Electromagnetic Detection
Radiation Detection
Magnetic Orientation
Atmospheric Analysis
Other
Biological SystemPlayer Design
Circulatory System
Number / Type of Hearts or
Pumps
Respiratory System
Digestive System
Nutrient Storage
Waste Processing
Skeletal / Support Structure
Muscular System
Neural System
Thermoregulation
Fluid Regulation
Immune System
Reproductive Biology, if relevant
Other
Biological SystemPrimary StructureBackup StructureWhat Redundancy Provides
Circulation
Respiration
Vision
Hearing
Neural Processing
Filtration
Locomotion
Manipulation
Other
FeaturePlayer Choice
Outer Covering
Texture
Coloration
Pattern
Hair / Fur / Feathers
Scales / Plates / Shell
Flexible Armor Structures
Sensory Surface
Chromatophores
Bioluminescence
Heat Dissipation Structures
Other
RequirementVat-Born Specification
Primary Atmosphere
Oxygen Requirement
Pressure Range
Preferred Temperature
Gravity Range
Water Requirement
Food / Nutrient Requirement
Sleep / Rest Requirement
Humidity Requirement
Radiation Tolerance
Light Requirement
Chemical Requirement
Other Requirement
Communication MethodAvailable?MediumRange / Limitation
Human Speech
Synthetic / Modified Speech
Multiple Voices
Sign / Gesture
Color Change
Bioluminescence
Scent
Tactile
Vibration
Ultrasonic
Electronic Interface
Written / Display Output
Other
CategoryDescriptionPlayer Choice
Human-IndistinguishableAppears baseline human under normal observation
Human-PassingUsually appears human, but differences can be
detected
HumanoidHuman-shaped but obviously Vat-Born
NonhumanClearly not baseline human
Radical MorphologyDoes not substantially resemble human anatomy
CharacteristicMeaningScoreDM
STRStrength
AGIAgility
PREPresence
KNWKnowledge
EXPExpertise
GRTGrit
Source page 19Vat-Born Mechanical Boundaries
ScoreDMGeneral Level
2-2Severely limited
3–5-1Poor to below average
6–80Average
9–101Above average to strong
112Exceptional
123Peak human
SkillRatingSource of Training / ExperienceRelated Original Function?
AdaptationBiological BasisCapabilityCharacteristic / Skill UsedLimitation
QuestionYesNoResult
Is the feature only cosmetic?No mechanic neededContinue
Does it permit something ordinary
humans cannot attempt?
Record as AdaptationUse normal rules
Is performance already covered
by a Characteristic?
Use that CharacteristicContinue
Is performance already covered
by a Skill?
Use that SkillContinue
Is performance already covered
by another rule?
Use existing ruleContinue
Does it exceed the characteristic
ceiling?
Cap at normal maximumContinue
Does it require a new
subsystem?
Mark UnresolvedExisting rules sufficient
AdaptationWhat It ChangesWhat It Does Not Automatically Provide
Extra ArmsAllows additional manipulation possibilitiesExtra actions
Prehensile TailAllows grasping or manipulation with tailAutomatic skill bonus
Multiple EyesChanges visual coverageAutomatic Recon bonus
EcholocationAllows perception through reflected soundAutomatic success
Surface AdhesionAllows attachment to appropriate surfacesAutomatic Athletics success
GillsAllows appropriate aquatic respirationAutomatic swimming skill
Redundant HeartProvides biological redundancyAutomatic extra health
Infrared VisionAllows infrared perceptionAutomatic Investigate bonus
Multiple HeadsAllows different sensory arrangementsExtra turns
Distributed BrainChanges neural architectureMultiple characters
ConsequenceCaused BySituations Affected
Equipment CategoryStandardAdjustedCustomIncompatibleNotes
Clothing
Armor
Vacc Suit
Personal Weapons
Tools
Computers / Controls
Ground Vehicles
Spacecraft Stations
Seating
Sleeping Quarters
Medical Equipment
Life Support
Vulnerability / RequirementBiological CauseTriggering ConditionEffect / Existing Rule Used
FeatureAllowed Physical CapabilityAutomatic Numerical Bonus?Automatic Extra Action?
Additional ArmsYesNoNo
Additional LegsYesNoNo
Additional EyesYesNoNo
Additional HeadsYesNoNo
Larger BodyYesNoNo
Smaller BodyYesNoNo
Redundant OrgansYesNoNo
Specialized SensesYesNoNo
Specialized Original FunctionYesNoNo
Custom Biological AdaptationYesOnly if separately defined and approvedNo
Review QuestionYes / NoNotes
Is the body plan clearly defined?
Is locomotion clearly defined?
Are manipulators clearly defined?
Are senses clearly defined?
Is communication clearly defined?
Are environmental needs defined?
Are all Characteristics within the
normal ceiling?
Are trained abilities represented
by Skills?
Are nonhuman capabilities
recorded as Adaptations?
Have automatic anatomy bonuses
been removed?
Are genuine physical limitations
recorded?
Is equipment compatibility
established?
Can existing Modal Distance rules
resolve the abilities?
Are unsupported new
mechanics marked
Unresolved?
CategoryFinal Entry
Name
Source page 20Vat-Born Final Design Record
Production Designation
Design Concept
Original Function
Current Function
Body Plan
Symmetry
Height / Length
Mass
Appendages
Locomotion
Neural Structure
Senses
Internal Biology
Exterior
Atmosphere
Environmental Requirements
Communication
Human Presentation
STR
AGI
PRE
KNW
EXP
GRT
Skills
Adaptations
Vulnerabilities
Equipment Requirements
Other Notes
RuleRequirement
FormPlayer may choose any biological form
AppendagesNo fixed number or arrangement
HeadsNo fixed number required
Eyes and SensesPlayer chooses any defined sensory configuration
Internal AnatomyFully customizable
AppearanceMay range from human-indistinguishable to radically
nonhuman
FunctionPlayer chooses original and current function
CharacteristicsPlayer assigns scores
Characteristic CeilingNormal Modal Distance maximum applies
SkillsChosen through normal skill rules
AdaptationsDefine capabilities ordinary human anatomy does
not provide
Numerical BonusesAnatomy does not automatically generate bonuses
Extra ActionsAdditional anatomy does not automatically provide
additional actions
Existing RulesReuse normal characteristics, skills, tasks, harm,
and hazard procedures
Missing MechanicsMark Unresolved rather than inventing a subsystem
Overall PrincipleUnrestricted form; bounded mechanical
performance
Source page 21Psionics Draft Rules I
PSI CalculationFormula
PSI(PRE + KNW + GRT − (EXP × 2)) ÷ 3, rounded
down)
Minimum PSI0
DifficultyTarget Number
Simple2+
Easy4+
Routine6+
Average8+
Difficult10+
Very Difficult12+
Formidable14+
Impossible16+
Modal DistanceTypical DifficultyAdditional PSI Cost
ImmediateRoutine or Average0
CloseAverage1
SignificantDifficult or Very Difficult2
ExtremeFormidable or higher4
TranscendentSpecialSpecial
Technique ScaleBase PSI Cost
Minor perception or
manipulation
1
Standard technique2
Significant manifestation3
Powerful or invasive
manifestation
4
Extreme manifestation5+
Modal-Distance AdjustmentTypical Mechanical Change
Minor favorable factorDM +1 or −1 PSI cost
Minor unfavorable factorDM −1 or +1 PSI cost
Major factor±1 difficulty level, +2 or more PSI, Boon/Bane,
opposed check, or automatic Exposure
Strain LevelConditionMechanical Effect
0ClearNo Strain symptoms
1PressuredMinor symptoms; no automatic penalty
2ShakenBane on next psionic task requiring precision or concentration
3ImpairedDM −1 on psionic checks and sustained-concentration checks
4FracturedDM −2 on psionic checks; continued use risks characteristic damage
5CollapsePsionic use normally impossible; immediate medical assessment
6BurnoutSevere neurological injury, coma, identity disruption, or permanent consequence
Strain Check ConditionModifier
Within normal PSI limits1
Proper preparation,
monitoring, or controlled ritual
1
Trained medical or psionic
supervision
1
PSI reduced to 0−1
Overextended by 1–2 PSI−1
Overextended by 3+ PSI−2
Severe emotional distress−1
High Modal Distance−1 to −3
Modal contamination or entity
interference
Bane
Repeated dangerous use
without recovery
−1 per prior use, maximum −3
Strain Check ResultConsequence
SuccessDamage limited; minor symptom possible
Failure#ERROR!
Effect −3 or worse#ERROR!
Effect −6 or worseMay also cause characteristic damage,
unconsciousness, memory loss, or Exposure
Strain Recovery ConditionStrain Reduced
1 quiet hour without psionic
use, if currently Strain 1
1
1 full sleep period in safe
environment
1
Source page 22Psionics Draft Rules II
1 full day without psionic use1
Successful Medic treatment
after Collapse
1, once per incident
Structured psionic careVariable
Deep recovery / rehabilitation
/ retreat
Several possible
Exposure LevelConditionGeneral Meaning
0UnmarkedNo persistent Modal alteration
1TouchedMinor persistent sensory or behavioral trace
2AlteredOne established Quirk or recurring manifestation
3ReconstructedCognition measurably changed
4ManifestPersistent mental or physical alteration
5PermeableIdentity boundary unstable
6TransformedNo longer fully describable as ordinary human consciousness
Exposure CheckDifficulty
INT or ENDDifficult 10+
Exposure Check ConditionModifier
Controlled clinical or ritual
conditions
1
Trusted guide or stabilizing
mind-link
1
Familiar technique previously
used safely
1
Severe emotional distress−1
Unknown entity involved−2
Existing Exposure 3+−1
Existing Exposure 5+Bane
Voluntarily accepting Modal
assistance
−2
Entering Modal Space bodily−3 or worse
Exposure Check ResultConsequence
SuccessResist lasting alteration
Marginal successTemporary Quirk, sensory trace, or manifestation
possible
Failure#ERROR!
Effect −4 or worse#ERROR!
Psionic Strength RecoveryRecovery
Each full hour of quiet rest#ERROR!
8 hours safe uninterrupted
sleep
All expended PSI
Familiar meditation or prayer
after 4 hours
#ERROR!
Strain Recovery CheckDifficulty
ENDAverage 8+
Medic assistanceAverage 8+
Strain Recovery EffectRecovery
−6 or lessStrain worsens or serious injury revealed
−5 to −2No recovery
−1One Strain condition improves; symptoms remain
0 to +2Recover 1 Strain level
#ERROR!Recover 2 Strain levels
#ERROR!Recover 2 levels and remove 1 minor symptom
Exposure RecoveryValue
Normal recovery interval1 week
Recovery checkINT or END, Average 8+
Legacy Hybrid Psionics —
Normal Psionic Strength
Campaign PSI Pool
312
624
936
1248
1560
Legacy Hybrid Psionics —
Normal PSI Cost
Campaign PSI Cost
11
21
32
Source page 23Legacy Hybrid Psionics
42
53
63
84
105
Legacy Hybrid Psionics —
Warp Strain
ConditionMechanical Effect
1–2Low StrainDM −1 per level to psionic talent checks; +1 PSI cost per level
3–4Medium StrainDM −1 per level to psionic talent checks; +1 PSI cost per level
5–6High StrainDM −1 per level to psionic talent checks; +1 PSI cost per level
7+CriticalDM −1 per level to psionic talent checks; +1 PSI cost per level
Legacy Hybrid Psionics —
Warp Risk Check
Value
Base checkINT or END 8+
Sanctioned and supervised2
Calm, rested, controlled1
Mental Ward / psi-shielded
space
1
Frightened, wounded,
exhausted, rushed
−1
Secret psionic use−1
Psionics in combat−2
Contaminated−2
Quarantined ship−2
Jump transition / misjump−3
Use after reaching 0 PSI−3
Direct daemonic voice−3
Legacy Hybrid Psionics —
Warp Risk Result
Consequence
SuccessNo Warp Strain
Failure#ERROR!
Effect −4 or worse#ERROR!
Source page 24Psionic Talents and Skills I
Skill /
Technique
Talent
Category
Original Working NameFunctionTypical UseBase DifficultyBase PSI CostTarget / ScopeRangeRange in
meters
Empower Cost
1
Empower Cost
2
Empower Cost
3
ResistancePrerequisiteInformation
State
Notes /
Unresolved
Heartbeat in
the Dark
TelepathyLife DetectionDetect living or conscious
minds
Locate people; detect
hidden occupants;
establish presence or
direction
83Living/consciou
s minds
Distant500–5,000 mx2x3x4Usually none;
exact procedure
unresolved
TelepathySource-
supported
Exact range,
cost, and Effect
results need
extraction
Whisper
Without a
Voice
TelepathySend ThoughtsTransmit thoughts, concepts,
images, emotions, or
messages
Silent communication83Another mindDistant500–5,000 mx2x3x4noTelepathySource-
supported
Consent and
range rules
require
normalization
Listen at the
Door
TelepathyRead Surface ThoughtsPerceive immediate
conscious thoughts or
impressions
Investigation;
communication;
situational awareness
83Another mindLong50–250 mx2x3x4YesTelepathySource-
supported
Explicit consent
standard exists;
exact opposed
procedure
unresolved
Shared
Room
TelepathyMind LinkEstablish sustained two-way
mental communication
Team coordination;
private communication
83One or more
minds
Distant500–5,000 mx2x3x4Yes where
unwilling
TelepathySource-
supported
Explicit consent
required;
sustaining
procedure
needs
reconciliation
Touch the
Weather
TelepathyEmotional ContactPerceive or communicate
emotional states
Detect fear, distress,
hostility, trust, or
emotional condition
81Another mindLong50–250 mx2x3x4noTelepathyUnresolvedCapability is
consistent with
source, but
formal named-
technique
status needs
confirmation
Walk the Old
Rooms
TelepathyMemory ContactAccess or interact with
remembered information
Investigation; treatment;
identity work
83Another mind /
memory
Close2–5 mx2x3x4YesTelepathySource-
supported
Explicit consent
and safeguards;
memory is not
treated as
objective
recording
Open the
Locked Door
TelepathyProbeDeliberately penetrate
deeper mental information
Restricted
investigation or
interrogation
83Another mindClose2–5 mx2x3x4YesTelepathy;
likely
advanced
training
Source-
supported
Invasive
technique; legal
and consent
restrictions
apply
The Smallest
Push
TelepathyTelepathic InfluenceEncourage or impose a
mental or emotional state
Persuasion; distraction;
calming; behavioral
influence
83Another mindShort5–10 mx2x3x4YesTelepathyUnresolvedFormal named-
technique
status and limits
need
confirmation
Break the
Door Down
TelepathyTelepathic AssaultCause harmful effects
through hostile mental
contact
Combat; incapacitation;
hostile intrusion
83Another mindShort5–10 mx2x3x4YesTelepathySource-
supported
Treated as use
of force;
damage
procedure
unresolved
Close the
Door
TelepathyShieldProtect against intrusion,
influence, or hostile contact
Mental defense81Self / protected
mind
Self0 mx2x3x4Opposes
incoming effect
Telepathy /
training
Source-
supported
Shield ratings
and opposed
procedure
require
reconciliation
Common
Room
TelepathyGroup LinkConnect several minds
through a shared link
Team communication;
coordinated action
83Multiple mindsDistant500–5,000 mx2x3x4Consent
normally
required
TelepathyUnresolvedFormal named-
technique
status and
multiple-target
costs need
confirmation
Far WindowClairvoyanceRemote ViewingPerceive a remote locationReconnaissance;
search; investigation
81Remote locationVery Distant5,000–500,000
m
x2x3x4Environmental /
Modal
interference
ClairvoyanceSource-
supported
capability
Exact named-
technique
status, range,
and information
quality need
extraction
Distant EchoClairvoyanceClairaudienceHear sounds at a remote
location
Surveillance;
investigation
81Remote locationVery Distant5,000–500,000
m
x2x3x4Environmental /
Modal
interference
ClairvoyanceSource-
supported
Exact range
and duration
need extraction
Invisible
Compass
ClairvoyanceDirectionDetermine direction or
relationship to a known
target
Search; navigation81Known person,
object, or place
Very Distant5,000–500,000
m
x2x3x4UnresolvedClairvoyanceSource-
supported
Familiarity and
connection
likely affect
Modal Distance
Follow the
Thread
ClairvoyanceLocateFind a known person, object,
place, or Modal signature
Search and rescue;
investigation
82Known targetVery Distant5,000–500,000
m
x2x3x4UnresolvedClairvoyanceUnresolvedMay overlap
with Direction;
authoritative
distinction
needed
Keep the
Window
Open
ClairvoyanceRemote ObservationMaintain perception of a
distant subject or place
Surveillance83Remote
subject/location
Very Distant5,000–500,000
m
x2x3x4Environmental /
Modal
interference
ClairvoyanceUnresolvedMay duplicate
Remote
Viewing or
represent
sustained use
Fingerprints
of Memory
ClairvoyancePsychometric ImpressionObtain impressions
associated with a person,
object, or location
Investigation; historical
reconstruction
81Object / location
/ person
Touch /
Personal
0–2 mx2x3x4UnresolvedClairvoyanceSource-
supported
concept
Evidentiary
weight is
limited; exact
technique
procedure
needs
extraction
Watch the
Branches
ClairvoyanceProbability PerceptionPerceive possible outcomes
or emerging events
Warning; decision
support
83Possible
states/events
Self0 mx2x3x4UnresolvedClairvoyanceUnresolvedMust not imply
certainty about
the future
Shadow
Before the
Fall
ClairvoyancePrecognitive ImpressionReceive information
associated with a possible
future
Hazard warning83Possible future
event
Self0 mx2x3x4UnresolvedClairvoyanceSource-
supported
concept
Precognition is
warning, not
proof; reliability
procedure
unresolved
See the
Seam
ClairvoyanceModal PerceptionDetect Modal disturbance,
contamination, Contact, or
anomalous conditions
Psionic investigation81Person / place /
environment
Self0 mx2x3x4UnresolvedClairvoyanceUnresolvedConcept
supported;
formal
technique
status requires
confirmation
Long SightClairvoyanceExtended PerceptionIncrease range, area, or
duration of perception
Long-range
reconnaissance
81Expanded
observation
Long50–250 mx2x3x4UnresolvedClairvoyanceUnresolvedMay be a
modifier/applica
tion rather than
separate
technique
Take the
Wheel
AwarenessBody ControlDeliberately regulate bodily
processes
Breathing; circulation;
metabolism; pain
81SelfSelf0 mx2x3x4NoneAwarenessSource-
supported
Exact effects
and limits need
extraction
Turn Up the
World
AwarenessHeightened SensesIncrease sensitivity or focus
of ordinary senses
Detection; observation81SelfSelf0 mx2x3x4NoneAwarenessSource-
supported
Exact bonuses
and duration
unresolved
Turn Down
the Noise
AwarenessPain SuppressionReduce or compartmentalize
pain
Continue functioning
while injured
81SelfSelf0 mx2x3x4NoneAwarenessUnresolvedLikely Body
Control
application;
separate
technique
status unclear
Hold the LineAwarenessShock ControlStabilize bodily function
during trauma
Emergency survival81SelfSelf0 mx2x3x4NoneAwarenessUnresolvedMay be Body
Control /
stabilization
application
Bank the FireAwarenessMetabolic ControlAlter metabolic activity and
resource consumption
Survival; endurance81SelfSelf0 mx2x3x4NoneAwarenessSource-
supported
capability
Exact limits and
costs need
extraction
Hold the AirAwarenessBreath ControlRegulate respirationLow-air environments;
underwater survival
81SelfSelf0 mx2x3x4NoneAwarenessUnresolvedMay be Body
Control
application
Borrow
Tomorrow
AwarenessFatigue ControlPreserve function despite
exhaustion
Extended operations81SelfSelf0 mx2x3x4NoneAwarenessUnresolvedMust distinguish
Fatigue from
Strain
Mend the
Tear
AwarenessAccelerated RecoveryEncourage an existing viable
healing state
Injury recovery81SelfSelf0 mx2x3x4NoneAwarenessSource-
supported
capability
Cannot simply
erase severe
injury or psionic
cost; exact
healing
procedure
unresolved
Keep the
Engine
Running
AwarenessPhysiological StabilizationHold the body in a survivable
state
Emergency medicine81SelfSelf0 mx2x3x4NoneAwarenessUnresolvedMay be Body
Control
application
rather than
separate
technique
Rewrite the
Flesh
AwarenessSelf-AlterationImpose deliberate bodily
change
Advanced adaptation81SelfSelf0 mx2x3x4Biological
complexity /
Modal Distance
Awareness;
likely advanced
UnresolvedStrong limits
needed;
Exposure risk
likely relevant
Hold the
Door
AwarenessIntrusion ResistancePreserve identity and bodily
control against outside
interference
Resist possession,
Contact, or hostile
influence
81SelfSelf0 mx2x3x4Opposed by
intruder/entity
Awareness or
other defense
rule
UnresolvedMay belong
under general
resistance
rather than as a
Talent
technique
Source page 25Psionic Talents and Skills II
Skill /
Technique
Talent
Category
Original Working NameFunctionTypical UseBase DifficultyBase PSI CostTarget / ScopeRangeRange in
meters
Empower Cost
1
Empower Cost
2
Empower Cost
3
ResistancePrerequisiteInformation
State
Notes /
Unresolved
Invisible
Hand
TelekinesisLiftRaise an object against
gravity
Cargo handling; rescue;
obstacle removal
81Object / personShort5–10 mx2x3x4Mass,
anchoring,
opposing force
TelekinesisSource-
supported
Mass and
effective load
affect Modal
Distance
Reach
Without
Touching
TelekinesisMoveRelocate an object through
space
Remote handling81ObjectShort5–10 mx2x3x4Mass,
anchoring,
resistance
TelekinesisSource-
supported
capability
May overlap
with Lift / Force
Invisible
Shoulder
TelekinesisPush / PullApply directional forceOpen, close, shift, or
repel objects
81Object / personShort5–10 mx2x3x4Mass,
anchoring,
resistance
TelekinesisUnresolvedLikely
application
rather than
formal
technique
Make Space
Heavy
TelekinesisForceApply concentrated
telekinetic pressure
Impact; restraint;
support
81Object / person
/ structure
Short5–10 mx2x3x4Physical
resistance
TelekinesisSource-
supported
Damage and
force
conversion
need
normalization
Invisible
Fingers
TelekinesisFine ManipulationPerform delicate remote
manipulation
Controls; tools; locks;
instruments
81Small object /
mechanism
Close2–5 mx2x3x4Complexity and
precision
TelekinesisSource-
supported
Precision is an
important Modal
Distance factor
Nail It to the
World
TelekinesisHoldMaintain a target in positionRescue; stabilization81Object / personShort5–10 mx2x3x4Opposing
forces
TelekinesisUnresolvedMay be
sustained Force
rather than
separate
technique
Invisible
Chains
TelekinesisRestrainPrevent a target from movingControl; defense81Person / objectShort5–10 mx2x3x4YesTelekinesisUnresolvedOpposed
procedure
required
Turn the
Blow
TelekinesisDeflectRedirect incoming objects or
force
Defense81Incoming
physical threat
Short5–10 mx2x3x4Attack /
opposing force
TelekinesisUnresolvedExact combat
interaction
unresolved
Make Air a
Wall
TelekinesisForce WallCreate and sustain a
telekinetic barrier
Protection from attack,
debris, or environmental
force
81Area / directionShort5–10 mx2x3x4Incoming
physical force
Telekinesis;
likely advanced
Source-
supported
Coverage,
durability, and
sustaining cost
need extraction
Fist Without
a Hand
TelekinesisImpactDeliver force against a targetCombat; breaching81Object / person
/ structure
Short5–10 mx2x3x4Armor / physical
resistance
TelekinesisUnresolvedMay be
application of
Force
Become the
Beam
TelekinesisStructural SupportTemporarily support a failing
structure
Emergency
engineering; rescue
81StructureShort5–10 mx2x3x4Load, instability,
complexity
TelekinesisUnresolvedApplication
strongly fits
system but
named-
technique
status
unconfirmed
Many HandsTelekinesisMulti-Object ManipulationManipulate several objects
at once
Complex remote work81Multiple objectsShort5–10 mx2x3x4Complexity /
number of
targets
Telekinesis;
likely advanced
UnresolvedMultiple-target
and
concentration
rules needed
Skip a StepTeleportationBlinkPerform a short, rapid
teleport
Tactical repositioning81SelfShort5–10 mx2x3x4Destination
conditions /
Modal Distance
TeleportationSource-
supported
Exact tactical
range and cost
need extraction
Remove the
Road
TeleportationPersonal TeleportRelocate the Psion without
crossing intervening space
Travel; escape;
infiltration
81SelfDistant500–5,000 mx2x3x4Destination /
Modal Distance
TeleportationSource-
supported
capability
Formal
technique name
and range
bands need
confirmation
Take My
Hand
TeleportationPassenger TeleportRelocate another subject
with the Psion
Rescue; transport81Self +
passenger
Distant500–5,000 mx2x3x4Consent, mass,
resistance
TeleportationUnresolvedPassenger cost
and limits need
definition
Send It
Through
TeleportationObject TeleportRelocate an object directlyTransport; recovery81ObjectDistant500–5,000 mx2x3x4Mass,
familiarity,
destination
TeleportationUnresolvedFormal
technique
status needs
confirmation
Yank the
Thread
TeleportationEmergency ExtractionRapidly remove a person
from danger
Rescue81PersonDistant500–5,000 mx2x3x4Resistance /
destination
Teleportation or
related
technique
Source-
supported
Exact
procedure and
whether psion
travels too need
extraction
Thread the
Needle
TeleportationPrecision TeleportArrive at an exact location
under tight constraints
Rescue; infiltration81Self / otherDistant500–5,000 mx2x3x4Precision,
destination
familiarity
TeleportationUnresolvedLikely
modifier/applica
tion rather than
separate
technique
Step
Through the
Dark
TeleportationBlind TeleportTeleport without directly
observing the destination
High-risk travel81Self / otherDistant500–5,000 mx2x3x4High Modal
Distance /
destination
uncertainty
TeleportationUnresolvedFailure and
misplacement
rules required
Fold the
Road
TeleportationLong-Range TeleportCross substantial physical
distance
Advanced
transportation
81Self / otherVery Distant5,000–500,000
m
x2x3x4Distance,
familiarity,
destination
Teleportation;
likely advanced
UnresolvedExact maximum
range not
established
Bring
Everyone
Through
TeleportationGroup TeleportRelocate multiple subjects
simultaneously
Evacuation; transport81Multiple
subjects
Distant500–5,000 mx2x3x4Number, mass,
consent,
distance
Teleportation;
likely advanced
UnresolvedMultiple-target
cost and
concentration
need definition
Make Two
Doors One
TeleportationGateCreate a temporary spatial
passage between locations
Exceptional
transportation
81Two locations /
passage
Very Distant5,000–500,000
m
x2x3x4Modal Distance,
stability,
destination
Teleportation;
advanced /
exceptional
Source-
supported
legacy term
Needs
dependency
review and
complete
independent
Modal Distance
procedure
Source page 26Starting Equipment Matrix
                                                                                    
                                                                                    
                                                                                    
                                                                                    
                                                                                    
                                                                                    
       1 1111111122 1 # 0 2345678901 123456789 1 PRUPPFRBOSAPHWSTSRBEV a a i e re o emr e e rv ut e e e b r e io o e c c s i l r r d r c c g s l c s d i a m m s ts v t a t c t t u u ty o e e e i gy - e p r c o o i c a c r r u e n c a c r e s n c a o n n e e h l ve i t ntt n u i i d d a c l n gi i n a a i a v v n i w ca i e w s m t t h t l l t f k e ei o g s s i i i e o e c p s f t o e e M i k e i m o t n g c vn o a s a / n l a i r d rt i l e s a h m p c a m c o p l s s o i s n t u k o c t o tm y u h h t r c a t o n n t s n i o i e r i um p n n t c i y r e n c b g d g a p h m a i o & r c s u e t to a a e o o t a n S e r t o r d o v e r e l y s r o c r u a r s r m i p ty a o c r e operation RPNSFPWERUSPASCRHVPE—s a i e u e m urda ox u a et leo e a i i o c m t l r r r r vm r g v s cs l i e te s v s vf t d c t a e i c ot e a g y b n go i o r e p i v l u n r n g s b e s s e i d an n y l l a ni e cs n p u i h e l d n - e t g e a a l g e ki e i a u i e n o o g b d t h l l f k i d n p i r l i c tn k n c p e s t t e i i k v c te o yf i o a v s a a l i ti a i o d e r w t r i a m l r c c s o i m ra e d n e k o c u m n t n c o rm ni a m o e v um s l u n i u n e sr d p n s o p i e nr cu i n c o p n t a t m a ns e l s t y o t u o e r e io r i r t n n t s a l e s q c u a i n p E n m x e e p r n l t oration & Survey PPPUAPFCSPNCMVDHPR——— a i eor de eo o t a ao aa e r e oi c s l rr mr cr r r vm mz f c i stf s t tr g c t t u i a ae a ai h y - g o io g m a oa n r r bs b b s a a n n e e gd l i i s u i l l u l i n d s t g e e e a a n r eo i i c i n t a i o o t h l l s c -u r k a c t w i t c a n n c p t r p c s i e o r t t a o t i o a a a g o e -nd i a m n nm v m l c t o o c c ii e s t c c do k p t l h ra m i k pc l a o o n uo f t i oo i r e t l u n s t e t g e n h n kr n l t o i k d r t i d ia o i n a t c i e t l o c k g i a n k r o l i k t t e i o n t i r t r t s ainer Transportation & Commerce PPPFMPPFDPPRCRHRS———— i i eor re ao e i eoeoe r e e a o o s rr r tr c snssf l d ig stf ts t r d t e u c pt ae e a t i -i o o i n g a ca n l u r i bs c b m er n n e o e a m i t e s t a l l d - i e e a a s r l e v m i e m ti a o s t c no l ld k e n i c l t n c t oi c o r e ar i i e fr o v e t c g e o a n e n d t m di m ac i r l - m l i to s i o t o sc o c l c e m o u p n v uh m n a kr l dr m u - o de e i pe m l c ti utt es c dr pr a e o h e n e / a r i o b r n c i cc i n n l c r ll t ao eo t g s t r a o lr st c c u t h dc l o a l n o i os k r n n i t t i nh g t s n ti t e an o r ig rnaegre Medicine & Human Services PPRUGSFEMEDICHPDFPV—— n a i i re a n l o o ut i ue a e r r e s ea o i c s e l r f g r r g ta m n p c i c e g ts t t tc t t f i e i a a g v e h e y - t i n n o t n a g r ay y c b b e s r a c o e g n o g l h a i t u i l l t d n dl n c e g i e e a si e i t l v to i n i i u i r t t h o lf c -n f k e c i w p n i i ei c c t c n t t o e e i g s t oo t t o w ii o g l o s l l a nn m d o d w t nk m e o o o n gc t l it e ek c o n t t l r o hr d m k o k t t o i o r o s l t o e i o k a t l um o s l c o r k i l k n t u n r k l l i p o i t ci p i t t cu t h p hat o e l it y no r r i g n r g kit Engineering & Industry SciPPPDVAPESSSFRSPC————— e i i oer drnaue po n a e o e s o o rr m vmrc er t c n c u l tsfa f v t d i u oc a e e at e a r o i pe a n o r in b ss s b s l a n lye G m & i ni st s nh l l ss n l o e e a i i i e m o d a e e z i t o o g E r n l r q c r a ei v na l a n n c e st ae d k o u et d e sg t oa a s n a tf i u i m i o r i r r e t v a ml l p o t li nc a a r s e g c s n m p n u a m m t l b e l c c o u - o f n s t e o i c i r e u e r ite e ti a c n oe o r h a t n n n l a a d t PPPSAIBIEESCERPOR———— t d r n n i g e d n in c t t n r c t reoed o vve n r e o a e e bd o e vek g r o o a n & ii rrcm d c v o r r s g e s n dd ni fst t t e y g t c k u u i y t l e a eeu o s e ee r t P o i r o r o iin o r r k e s b ac t rl t r f nn c n e e a i n u i v i i n s g tq c l i i t s a cc i e n a t n at b v i m a d a c o ua t ee o m t l s t r e l o c t s a t r i ii a ni c ep i i o p n y cs e c o o o m t v t ao nm a n e e oe i r n m n t v e Alm a m t e c r lc / ae s s l e s c c p ke t s u dC m t u y iln t l r i o ou t c o r f m t s s e i n t o i i n u t n rt e t t c t i d e i h a y r e o i g n c l a nPPPSASESPCCBPCS—————— k p de r i g m n a in c n c i e i n oreoedeneo oe e e ao o t ta s k goa n k o q t rrcmcccr dr c r rm r i s t i fst t s i t e g p t r a a u u uru u r y t e a a o e o i y o p r a o o t l i nr r r r s b b r s p e p c n e e i n e l t r i t s i l li m i s a a yt a e e a a n o&i e d c c t o m t n l l s r e c e n od o c t a a nc p c rp BU a n e o m n t a t ao c e c r a e s t i r m t un o n v r o lm / m a r c e e t s a t sd e s c m e p t e m d t u ip c i le os ou o c n f p e n t o i r t u n r t t e te i u n w a e i i h a n n v n c l sPOPPUGCWRSVECCSOPI——— t k t d n r i g d g e a n o e i i ns c i a d i e eo e l e o e e t o e uo t r e b t f r se r k g e i e a v o l d i l r rr c c r r n s tu l s l n s u ii c f a t s st t t d e q t trt i u ui t r a i ae c n on e a y t n n o o pr s u a r r r e b a br t r & a r l a og n n o e e te i l t v aa p il i l s i r n n g e n e a a n o a r y l I t d c l me fc i e l h o t l l s n t f e c a l c s t an i c i i c p d i t o ro e e a s i o r c ts ta l t o a o l a gn n o l l s m h o i d - t o n m c t t o t o o r o r h s e r s e kp t E l o m t l s o i p cq cc s n o u l c o o k ou oo t ug r t e o i e n l a ni P nr t n k p r d PPPSPIFEIDSSERPPP———— n r t g d c d n s i i am t c i oreoee v een ros e e e i es re v i i a o o ao n si ie rrcr cnv r a r m sy ed o n g fst s tt t t e u u i n n s tls e a ea o s -e r n t e o o r n y i r a o r ro tt is b acb t r f n i dse n en e c oi i c i nr s g t c l i l dc mi e n e a a y s v i mi a d a c S a e o d - t t l l k e o i s c t s m a t i s e n c e c r se i i ic o o o m e s t t r v ao o nwn e a o o n m n e v c L e lm l t m t d l h r a i /o a s i s l a s c t l p k c e i e t y i p m s t u c r l t lw c i i ou e c o d o t r m h s a n f e ee u t rt st e , o nc i y l e i h a n q o e n c r P r a e s PPPSACSPEETDBPP—————— a r i g s e u n a n in i n fq c o u r reoed eevn oor e e o r iq ii t t g ap p o oe a n e k o u t l i rrcm cr c dr l u r d h i onl c m fst s ttl i t e d r ie t u u r oy d t e a ae o p i e o r i gs o i o y pr e c nr r m c e e s b bc r m n r lp c i n e en w m n o ac i s i s t d n l l s a c z t a i e e a a e t r at ov i e d ce e t ti e e i o m A d t & l l a n o r l er o d i c p a n n d a n c s c r k l g m t n s e o m e r t st t D v t ao d a i e e c r a i r m a c oe v e lm m o a i i r s c n o c l s p e nqe s c s p c e u d m t ur u t ll iud u ou o d n rt f o n l o i o i ie s u m rt e t et t t p m e i h a y a r r u p n n c l r m PPPUGFWWMCHESSPRHHPSS e d r i g t e s r a t i an c i i c n i o eree nuao oup e e t ue eae e a c e tr ea c k g ae o i a o t s n , l rr vrfr rre i nta sza c l n c i s y i a ta e s tss t v t tv t t r t t s i R / e pa c u t e i a a v v o e he y - r d l t n oo et i t i a o vi rh y y iry r c b b r r a e o z a r i g nn y d i l a a s i n e t at s i l l e n s r d l h c f g i e e aa y o i p l l a v k i m ur t t z d i o e u a h o o ll c u k f l k e i g e p w p e c a i t l t u r cp e t o r e i si i d te q pl n to t d n t y w i i o o a n r lo - l n n u l d e w sm c p m yt c t o a e o g c h a i t s e ae k p i t l g q r h a m t i s k l o Ask t c n r m u r u t os i o ke i tg u r t s c i c& oc e i p l t ro u n k u l a s l i PPODPVAPPASEBIPP————— n o m an n i p i l T n , t c t t t i eo e deouedr or a l r a t p u s hr e o o a n M d ei rr r vrrdci r k t a n l u l r t i n st as st a tt t e y i r n i a u i a i a a ae o de e n a n t v o t o o o dr u g n r l b s b bc r d q a e l g i , n n n e c en e c t t l l l u s r si m o i e e e a a a aws a e y e v qd e i r l l l s p t e q d i u c l p a n a a o n & i c p r tk m g u o i e o t s g b r i e o v p it a a n t h ir m o c w C e e l p i p q m m c a e s g to r s n m r i ue k u p n u , n m e o t r r t / ir o u l s da f e g p e n f t c o u e r m s t el u gm n t e a a r u n s sr r i t e i r m g oe s t p i e ec s t e n i n e p ne o a t s r t r l sr n t y y a o f o , a o r r o l r r c f i l c e o o l t d h n i s j n o t g r u u r c n t a io li n s t t s ools