Mac’s Inventory — Modal Distance
Modal Distance • Commercial Inventory Reference

Mac’s Inventory

Consolidated arms, weapons, armor, and equipment inventory drawn from the current Modal Distance website workbook. Source values are presented as entered; unresolved or empty source areas are not filled in here.

Equipment Inventory

Value status: Proposed
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DepartmentEquipmentDescriptionTypical UseSkill / CheckValueActions
Everyday GearPersonal CommunicatorRugged handheld communications and data terminal.Local communications, records, navigation, identificationElectronicsCr 600
Everyday GearPortable ComputerGeneral-purpose field computer.Research, records, diagnostics, planningElectronics / AdminCr 1,200
Everyday GearUtility LightRechargeable handheld work light.Illumination, inspection, repairsrequire to see in low lightCr 60
Everyday GearHeadlampHands-free personal light.Repairs, exploration, low-light workrequire to see in low lightCr 50
Everyday GearProtective ClothingDurable clothing designed for industrial and frontier environments.General field protectionRequiredCr 300
Everyday GearWork GlovesReinforced gloves for mechanical and cargo work.Handling equipment and rough materialsRequiredCr 40
Everyday GearRespiratorCompact filtration mask.Dust, smoke, contaminantsRequiredCr 300
Everyday GearUtility PackDurable personal equipment pack.Carrying field equipmentRequiredCr 180
Survival GearSurvival KitBasic emergency supplies packaged for field use.Emergency shelter, signaling, survivalSurvivalCr 500
Survival GearEmergency ShelterCompact deployable shelter.Exposure protectionSurvivalCr 600
Survival GearThermal BlanketLightweight insulated emergency blanket.Exposure and casualty careSurvival / MedicCr 25
Survival GearWater PurifierPortable water treatment system.Producing potable waterSurvivalCr 150
Survival GearField RationsCompact preserved food supply.Extended field operationsRequiredCr 50
Survival GearFire StarterReliable ignition system.Heat, cooking, emergency signalingSurvivalCr 30
Survival GearSignal BeaconPortable emergency locator.Rescue and distress signalingElectronics / SurvivalCr 400
Survival GearBreathing ApparatusPortable independent air supply.Hazardous or unbreathable environmentsVacc SuitCr 1,500
Tools & RepairGeneral Tool KitCommon mechanical hand tools.Routine maintenance and repairMechanicCr 500
Tools & RepairElectronics Tool KitSpecialized electronic diagnostic and repair tools.Electronics maintenanceElectronicsCr 2,000
Tools & RepairEngineering Tool KitHeavy technical tools and diagnostic equipment.Machinery and ship systemsEngineerCr 4,000
Tools & RepairMultimeterCompact electrical diagnostic instrument.Circuit testing and troubleshootingElectronicsCr 600
Tools & RepairCutting ToolPowered cutting device.Repairs, salvage, emergency accessMechanicCr 500
Tools & RepairPortable WelderCompact joining and repair system.Structural and mechanical repairsMechanic / EngineerCr 2,000
Tools & RepairInspection CameraFlexible remote visual inspection device.Confined-space inspectionMechanic / InvestigateCr 800
Tools & RepairDiagnostic ScannerPortable equipment-analysis system.Fault identificationEngineer / MechanicCr 2,500
Survey & ExplorationSurvey KitInstruments for field measurement and documentation.Mapping and site surveysScience / NavigationCr 2,500
Survey & ExplorationNavigation ReceiverPosition and route calculation device.Surface navigationNavigationCr 800
Survey & ExplorationRangefinderMeasures distance to a selected target.Survey, reconnaissance, observationReconCr 500
Survey & ExplorationEnvironmental ScannerMeasures local atmospheric and environmental conditions.Hazard assessment and explorationScience / SurvivalCr 2,000
Survey & ExplorationSample KitContainers and instruments for collecting specimens.Scientific fieldworkScienceCr 750
Survey & ExplorationMapping DroneSmall autonomous aerial survey platform.Mapping and reconnaissanceElectronics / ReconCr 4,000
Survey & ExplorationField BinocularsRugged magnified optics.Observation and reconnaissanceReconCr 300
SensorsMotion SensorDetects movement within a monitored area.Security and reconnaissanceElectronics / ReconCr 500
SensorsRadiation DetectorDetects and measures ionizing radiation.Hazard identificationScienceCr 600
SensorsChemical DetectorIdentifies hazardous chemical compounds.Environmental and industrial safetyScienceCr 1,500
SensorsBiological DetectorScreens for biological contamination.Medical and environmental investigationMedic / ScienceCr 3,000
SensorsThermal ImagerDetects infrared heat signatures.Search, inspection, reconnaissanceReconCr 2,500
SensorsRemote Sensor PackageDeployable unattended monitoring unit.Perimeter security and surveysElectronicsCr 2,000
MedicalPersonal First-Aid KitBasic supplies for minor injuries.Immediate casualty careMedicCr 200
MedicalField Medical KitExpanded portable medical equipment.Trauma and field treatmentMedicCr 1,500
MedicalTrauma KitEmergency equipment for severe injuries.Stabilizing critical casualtiesMedicCr 750
MedicalMedical ScannerPortable diagnostic instrument.Patient assessmentMedicCr 15,000
MedicalAutoinjectorPreloaded emergency medication delivery device.Rapid treatmentMedicCr 100
MedicalSplint KitCompact stabilization equipment.Fractures and limb injuriesMedicCr 150
MedicalMedical MonitorPortable vital-sign monitoring equipment.Casualty monitoringMedicCr 2,000
SecurityRestraintsCompact reusable restraints.Prisoner and detainee controlMeleeCr 75
SecurityBody ArmorProtective equipment intended to reduce injury.Personal protectionMeleeCr 1,000
SecurityHelmetProtective headgear.Combat and hazardous workMeleeCr 750
SecurityTactical LightRugged high-output illumination device.Security operationsRequired to see in low lightCr 150
SecuritySecurity ScannerPortable identification and inspection device.Access control and searchesElectronics / InvestigateCr 1,500
SecuritySurveillance CameraDeployable remote observation device.Security monitoringElectronicsCr 500
SecurityDoor AlarmPortable intrusion detector.Temporary perimeter securityElectronicsCr 150
Cargo & Ship StoresCargo StrapsHeavy-duty adjustable restraints.Securing freight and equipmentProfessionCr 75
Cargo & Ship StoresCargo NetFlexible load-securing system.Irregular cargoProfessionCr 200
Cargo & Ship StoresPortable ScaleCompact freight weighing system.Cargo and trade operationsBroker / ProfessionCr 800
Cargo & Ship StoresCargo ScannerIdentifies and inventories packaged freight.Shipping and inspectionBroker / InvestigateCr 2,000
Cargo & Ship StoresHand TruckManual wheeled cargo mover.Moving containers and equipmentAthleticsCr 250
Cargo & Ship StoresPortable HoistCompact powered lifting equipment.Heavy cargo and repair workMechanicCr 2,000
Cargo & Ship StoresSeal KitNumbered tamper-evident cargo seals.Shipping security and documentationAdmin / BrokerCr 100
Cargo & Ship StoresStorage ContainerRugged standardized equipment container.Shipboard storage and transportrequippedCr 300
Covert & InvestigativeConcealed RecorderSmall audio/video recording device.Evidence collection and surveillanceInvestigateCr 400
Covert & InvestigativeTracking BeaconCompact location transmitter.Tracking vehicles, cargo, or equipmentElectronicsCr 300
Covert & InvestigativeFiber-Optic ViewerFlexible observation instrument.Looking through narrow openingsInvestigate / ReconCr 500
Covert & InvestigativeSignal DetectorDetects nearby electronic transmissions.Counter-surveillanceElectronicsCr 1,500
Covert & InvestigativeDisguise KitMaterials for altering ordinary appearance.Covert operationsDeceptionCr 500
Covert & InvestigativeEvidence KitCollection and preservation supplies.InvestigationsInvestigateCr 750
Covert & InvestigativeLock Inspection KitTools for examining mechanical access systems.Security investigationInvestigate / MechanicCr 600

Arms & Weapons

Source: Mac’s Guns & Ammo
This file includes the complete currently retrieved weapons catalogue in a searchable table. Repeated source entries are preserved where they represent separate source categories.
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WeaponRangeDamageDamage TypeWound TypeEffect TypeCapacityTraitsMassCostLegality Actions
General / Melee
Power GlovesContact3D6CrushingCrush InjuryDisabledCr 20,000Controlled
Improvised WeaponContact1D6VariesVariesVariesImprovised1.0 kgUnrestricted
Fighting KnifeContact1D6CuttingLacerationBleedingConcealable0.4 kgCr 120Controlled
Utility KnifeContact1D6CuttingLacerationBleedingConcealable, Utility0.3 kgCr 40Unrestricted
MacheteContact2D6CuttingLacerationBleedingTwo-Handed optional0.8 kgCr 90Unrestricted
HatchetContact2D6CuttingLacerationBleedingUtility0.9 kgCr 90Unrestricted
BatonContact1D6BluntBlunt TraumaImpairedLess-Lethal0.6 kgCr 70Controlled
Collapsible BatonContact1D6BluntBlunt TraumaImpairedConcealable, Less-Lethal0.5 kgCr 120Controlled
CrowbarContact2D6BluntBlunt TraumaImpairedBreaching, Improvised1.5 kgCr 60Unrestricted
KnifeContact1D6CuttingLacerationBleedingConcealable0.3 kgCr 60Unrestricted
Combat KnifeContact1D6CuttingLacerationBleedingConcealable0.5 kgCr 150Unrestricted
Short SwordContact2D6CuttingLacerationBleeding1.0 kgCr 300Controlled
Shock BatonContact1D6ElectricalElectrical InjuryIncapacitated / Impaired20 usesStun, Powered, Less-Lethal0.8 kgCr 1,500Controlled
Stun ProdContact1D6ElectricalElectrical InjuryIncapacitated / Impaired20 usesStun, Powered, Less-Lethal0.7 kgCr 1,200Controlled
Powered Cutting ToolContact3D6CuttingLacerationBleeding30 minPowered, Breaching, Two-Handed3.0 kgCr 8,000Controlled
Long BladeContact2D6CuttingLacerationBleedingTwo-Handed1.4 kgCr 350Controlled
AxeContact2D6CuttingLacerationBleedingTwo-Handed, Breaching1.8 kgCr 180Unrestricted
SledgehammerContact3D6BluntBlunt TraumaImpairedTwo-Handed, Heavy, Breaching4.5 kgCr 120Unrestricted
Breaching HammerContact3D6BluntBlunt TraumaImpairedTwo-Handed, Heavy, Breaching5.0 kgCr 500Controlled
SpearClose2D6PiercingPenetrating WoundImpaired + BleedingTwo-Handed, Reach1.8 kgCr 150Controlled
StaffContact1D6BluntBlunt TraumaImpairedTwo-Handed, Less-Lethal1.5 kgCr 80Unrestricted
Powered Breaching ToolContact4D6CrushingCrush InjuryDisabled20 minPowered, Heavy, Breaching, Two-Handed7.0 kgCr 15,000Controlled
Powered Industrial CutterContact4D6CuttingLacerationBleeding20 minPowered, Heavy, Breaching, Two-Handed6.0 kgCr 18,000Controlled
Holdout Weapons
Holdout PistolShort2D6PiercingPenetrating WoundImpaired + Bleeding6Concealable0.5 kgCr 600Licensed
Compact PistolShort2D6PiercingPenetrating WoundImpaired + Bleeding12Concealable0.7 kgCr 700Licensed
Palm PistolClose2D6PiercingPenetrating WoundImpaired + Bleeding2Highly Concealable0.3 kgCr 550Controlled
DerringerShort2D6PiercingPenetrating WoundImpaired + Bleeding2Concealable0.4 kgCr 500Licensed
Concealable StunnerShort1D6ElectricalElectrical InjuryIncapacitated / Impaired6Stun, Concealable, Less-Lethal0.4 kgCr 1,800Controlled
Compact ElectrolaserShort1D6ElectricalElectrical InjuryIncapacitated / Impaired12Stun, Concealable, Less-Lethal0.6 kgCr 5,000Controlled
Pistols & Revolvers
Light PistolShort2D6PiercingPenetrating WoundImpaired + Bleeding150.8 kgCr 650Licensed
Service PistolShort2D6PiercingPenetrating WoundImpaired + Bleeding15Reliable1.0 kgCr 800Licensed
Heavy PistolShort3D6PiercingPenetrating WoundImpaired + Bleeding12Heavy1.3 kgCr 1,100Licensed
Machine PistolShort2D6PiercingPenetrating WoundImpaired + Bleeding20Automatic, Concealable1.2 kgCr 2,200Restricted
Magnum PistolShort3D6PiercingPenetrating WoundImpaired + Bleeding8Heavy1.4 kgCr 1,200Licensed
Automatic PistolShort2D6PiercingPenetrating WoundImpaired + Bleeding18Burst1.0 kgCr 1,300Licensed
Flechette PistolShort2D6PiercingPenetrating WoundImpaired + Bleeding18Flechette0.9 kgCr 2,500Restricted
Gauss PistolMedium3D6PiercingPenetrating WoundImpaired + Bleeding30Armor Piercing, Low Recoil1.1 kgCr 25,000Restricted
Light RevolverShort2D6PiercingPenetrating WoundImpaired + Bleeding6Reliable0.8 kgCr 600Licensed
Service RevolverShort2D6PiercingPenetrating WoundImpaired + Bleeding6Reliable1.0 kgCr 750Licensed
Heavy RevolverShort3D6PiercingPenetrating WoundImpaired + Bleeding6Heavy, Reliable1.3 kgCr 950Licensed
Magnum RevolverShort3D6PiercingPenetrating WoundImpaired + Bleeding6Heavy, Reliable1.5 kgCr 1,100Licensed
SMGs / PDWs / Shotguns
Compact Submachine GunShort2D6PiercingPenetrating WoundImpaired + Bleeding25Automatic, Concealable2.0 kgCr 2,200Restricted
Submachine GunShort2D6PiercingPenetrating WoundImpaired + Bleeding30Automatic2.7 kgCr 2,500Restricted
Heavy Submachine GunMedium3D6PiercingPenetrating WoundImpaired + Bleeding30Automatic, Heavy3.5 kgCr 3,200Restricted
Personal-Defense WeaponMedium2D6PiercingPenetrating WoundImpaired + Bleeding30Automatic, Compact2.2 kgCr 3,000Restricted
Gauss Personal-Defense WeaponMedium3D6PiercingPenetrating WoundImpaired + Bleeding40Automatic, Armor Piercing, Low Recoil2.4 kgCr 40,000Restricted
Compact ShotgunShort3D6PiercingPenetrating WoundImpaired + Bleeding5Compact, Scatter2.5 kgCr 900Licensed
Pump ShotgunShort3D6PiercingPenetrating WoundImpaired + Bleeding8Scatter, Reliable3.5 kgCr 850Licensed
Semi-Automatic ShotgunShort3D6PiercingPenetrating WoundImpaired + Bleeding8Scatter3.6 kgCr 1,200Licensed
Automatic ShotgunShort3D6PiercingPenetrating WoundImpaired + Bleeding12Automatic, Scatter, Heavy4.2 kgCr 3,500Restricted
Combat ShotgunShort3D6PiercingPenetrating WoundImpaired + Bleeding10Scatter, Breaching3.8 kgCr 1,800Restricted
Breaching ShotgunClose3D6PiercingPenetrating WoundImpaired + Bleeding6Breaching, Scatter, Compact3.0 kgCr 1,600Restricted
Flechette ShotgunShort3D6PiercingPenetrating WoundImpaired + Bleeding10Flechette, Scatter3.6 kgCr 3,000Restricted
Rifles & Machine Guns
Light RifleMedium3D6PiercingPenetrating WoundImpaired + Bleeding20Two-Handed3.0 kgCr 900Licensed
Hunting RifleLong3D6PiercingPenetrating WoundImpaired + Bleeding5Accurate, Two-Handed3.5 kgCr 850Licensed
CarbineMedium3D6PiercingPenetrating WoundImpaired + Bleeding30Compact, Two-Handed3.0 kgCr 1,400Licensed
Assault RifleMedium3D6PiercingPenetrating WoundImpaired + Bleeding30Automatic, Burst, Two-Handed3.8 kgCr 2,200Restricted
Battle RifleLong4D6PiercingPenetrating WoundImpaired + Bleeding20Heavy, Two-Handed4.5 kgCr 2,600Restricted
Marksman RifleLong4D6PiercingPenetrating WoundImpaired + Bleeding20Accurate, Two-Handed4.8 kgCr 3,500Restricted
Sniper RifleLong4D6PiercingPenetrating WoundImpaired + Bleeding10Accurate, Two-Handed5.5 kgCr 5,000Restricted
Anti-Materiel RifleExtreme5D6PiercingPenetrating WoundImpaired + Bleeding5Armor Piercing, Heavy, Two-Handed9.0 kgCr 10,000Prohibited
Gauss CarbineLong4D6PiercingPenetrating WoundImpaired + Bleeding40Automatic, Armor Piercing, Low Recoil3.2 kgCr 50,000Restricted
Gauss RifleLong4D6PiercingPenetrating WoundImpaired + Bleeding40Automatic, Armor Piercing, Low Recoil4.0 kgCr 65,000Restricted
Gauss Marksman RifleExtreme5D6PiercingPenetrating WoundImpaired + Bleeding30Accurate, Armor Piercing, Low Recoil5.0 kgCr 80,000Restricted
Light Machine GunLong3D6PiercingPenetrating WoundImpaired + Bleeding100Automatic, Heavy, Two-Handed7.5 kgCr 6,000Restricted
General-Purpose Machine GunLong4D6PiercingPenetrating WoundImpaired + Bleeding100Automatic, Heavy, Two-Handed11.0 kgCr 9,000Restricted
Heavy Machine GunExtreme5D6PiercingPenetrating WoundImpaired + Bleeding100Automatic, Heavy, Armor Piercing, Unwieldy30.0 kgCr 20,000Prohibited
Squad Automatic WeaponLong3D6VariesVariesVaries60Automatic, Two-Handed6.0 kgCr 5,500Restricted
Gauss Machine GunExtreme5D6PiercingPenetrating WoundImpaired + Bleeding100Automatic, Armor Piercing, Heavy, Low Recoil12.0 kgCr 150,000Prohibited
Less-Lethal / Energy / Electromagnetic
Stun GunClose1D6ElectricalElectrical InjuryIncapacitated / Impaired8Stun, Less-Lethal0.4 kgCr 1,000Controlled
Stun PistolShort1D6ElectricalElectrical InjuryIncapacitated / Impaired12Stun, Less-Lethal0.7 kgCr 2,000Controlled
ElectrolaserMedium1D6ElectricalElectrical InjuryIncapacitated / Impaired20Stun, Less-Lethal, Silent1.8 kgCr 6,000Controlled
Beanbag ShotgunShort1D6BluntBlunt TraumaImpaired6Less-Lethal, Scatter3.5 kgCr 1,100Controlled
Rubber-Projectile LauncherShort1D6BluntBlunt TraumaImpaired6Less-Lethal, Area2.5 kgCr 1,200Controlled
Chemical Irritant ProjectorShortChemicalChemical InjuryImpaired10Area, Chemical, Less-Lethal1.5 kgCr 900Controlled
Riot GunShort2D6BluntBlunt TraumaImpaired8Less-Lethal, Area3.0 kgCr 1,200Controlled
Net LauncherShortEntanglingRestraintRestricted Movement4Entangle, Less-Lethal3.0 kgCr 2,500Controlled
Laser PistolMedium3D6LaserThermal/Ablative BurnDisabled20Silent, Low Recoil1.0 kgCr 25,000Restricted
Laser CarbineLong3D6LaserThermal/Ablative BurnDisabled30Silent, Low Recoil, Two-Handed3.0 kgCr 40,000Restricted
Laser RifleLong4D6LaserThermal/Ablative BurnDisabled30Accurate, Silent, Low Recoil, Two-Handed4.0 kgCr 60,000Restricted
Heavy Laser RifleExtreme5D6LaserThermal/Ablative BurnDisabled20Accurate, Heavy, Armor Piercing, Two-Handed7.0 kgCr 100,000Prohibited
Pulse LaserLong4D6LaserThermal/Ablative BurnDisabled24Burst, Low Recoil, Two-Handed4.5 kgCr 75,000Restricted
Gauss PDWMedium3D6PiercingPenetrating WoundImpaired + Bleeding40Automatic, Armor Piercing, Low Recoil2.4 kgCr 40,000Restricted
Gauss Sniper RifleExtreme5D6PiercingPenetrating WoundImpaired + Bleeding20Accurate, Armor Piercing, Low Recoil5.5 kgCr 100,000Prohibited
Specialized Projectile Weapons
Flechette CarbineMedium3D6PiercingPenetrating WoundImpaired + Bleeding30Flechette, Compact3.0 kgCr 5,000Restricted
Flechette RifleLong3D6PiercingPenetrating WoundImpaired + Bleeding30Flechette, Two-Handed3.8 kgCr 6,500Restricted
Needle PistolShort1D6PiercingPenetrating WoundImpaired + Bleeding12Silent, Concealable0.7 kgCr 3,000Restricted
Needle RifleMedium2D6PiercingPenetrating WoundImpaired + Bleeding20Silent, Accurate, Two-Handed3.0 kgCr 5,500Restricted
Suppressed PistolShort2D6PiercingPenetrating WoundImpaired + Bleeding15Silent, Concealable1.0 kgCr 1,800Restricted
Suppressed CarbineMedium3D6PiercingPenetrating WoundImpaired + Bleeding30Silent, Compact, Two-Handed3.3 kgCr 3,500Restricted
Suppressed RifleLong3D6PiercingPenetrating WoundImpaired + Bleeding20Silent, Accurate, Two-Handed4.5 kgCr 4,500Restricted
Grenades / Launchers / Heavy Weapons
Fragmentation GrenadeShort4D6FragmentationMultiple Penetrating WoundsBleeding + Impaired1Area, Fragmentation0.4 kgCr 250Restricted
Concussion GrenadeShort3D6ExplosiveBlast InjuryDisoriented1Area, Concussion0.4 kgCr 250Restricted
Stun GrenadeShort1D6ConcussionConcussive InjuryDisoriented1Area, Stun, Less-Lethal0.4 kgCr 400Restricted
Flash GrenadeShortStunIncapacitationIncapacitated1Area, Stun, Less-Lethal0.4 kgCr 250Restricted
Smoke GrenadeShortObscurantObscurationRestricted Perception1Area, Obscurant0.5 kgCr 100Controlled
Incendiary GrenadeShort3D6ThermalBurnImpaired1Area, Incendiary0.5 kgCr 350Restricted
Tear-Gas GrenadeShortChemicalChemical InjuryImpaired1Area, Chemical, Less-Lethal0.5 kgCr 150Controlled
EMP GrenadeShortEMPElectronic DisruptionEquipment Disabled1Area, EMP0.5 kgCr 2,000Restricted
Sensor-Obscurant GrenadeShortObscurantObscurationRestricted Perception1Area, Sensor Obscurant0.5 kgCr 1,000Restricted
Breaching ChargeContact6D6ExplosiveBlast InjuryDisoriented1Breaching, Explosive, Armor Piercing1.5 kgCr 1,000Restricted
Single-Shot Grenade LauncherMediumVariesVariesVariesVaries1Area, Two-Handed2.5 kgCr 2,500Restricted
Under-Barrel Grenade LauncherMediumVariesVariesVariesVaries1Area, Under-Barrel1.5 kgCr 2,200Restricted
Revolver Grenade LauncherMediumVariesVariesVariesVaries6Area, Heavy, Two-Handed5.5 kgCr 6,000Restricted
Automatic Grenade LauncherLongVariesVariesVariesVaries24Automatic, Area, Heavy, Two-Handed18.0 kgCr 25,000Prohibited
Light Recoilless WeaponLong5D6ExplosiveBlast InjuryDisoriented1Armor Piercing, Heavy, Two-Handed, Backblast8.0 kgCr 15,000Prohibited
Anti-Armor LauncherLong6D6ExplosiveBlast InjuryDisoriented1Armor Piercing, Heavy, Two-Handed7.0 kgCr 30,000Prohibited
Guided Missile LauncherExtreme6D6ExplosiveBlast InjuryDisoriented1Guided, Armor Piercing, Heavy, Two-Handed12.0 kgCr 125,000Prohibited
Disposable Anti-Armor LauncherMedium5D6ExplosiveBlast InjuryDisoriented1Armor Piercing, Disposable, Two-Handed5.0 kgCr 12,000Prohibited
Heavy Anti-Materiel RifleExtreme6D6PiercingPenetrating WoundImpaired + Bleeding5Armor Piercing, Heavy, Two-Handed, Unwieldy14.0 kgCr 18,000Prohibited
Man-Portable Air-Defense MissileExtreme6D6ExplosiveBlast InjuryDisoriented1Guided, Anti-Air, Heavy, Two-Handed15.0 kgCr 150,000Prohibited
Portable Heavy LaserExtreme6D6LaserThermal/Ablative BurnDisabled10Armor Piercing, Heavy, Two-Handed, Unwieldy12.0 kgCr 180,000Prohibited
Portable Rail WeaponExtreme6D6PiercingPenetrating WoundImpaired + Bleeding10Armor Piercing, Heavy, Two-Handed, Unwieldy14.0 kgCr 200,000Prohibited
Vacuum / Spacecraft / Security / Military / Civilian
Vacuum-Rated PistolShort2D6PiercingPenetrating WoundImpaired + Bleeding15Vacuum Rated, Low Recoil1.0 kgCr 1,400Licensed
Vacuum-Rated CarbineMedium3D6PiercingPenetrating WoundImpaired + Bleeding30Vacuum Rated, Low Recoil, Two-Handed3.2 kgCr 2,800Restricted
Vacuum-Rated ShotgunShort3D6PiercingPenetrating WoundImpaired + Bleeding8Vacuum Rated, Low Recoil, Scatter3.5 kgCr 2,200Restricted
Low-Recoil CarbineMedium3D6PiercingPenetrating WoundImpaired + Bleeding30Low Recoil, Compact, Two-Handed3.0 kgCr 2,200Restricted
Frangible-Ammunition PistolShort2D6PiercingPenetrating WoundImpaired + Bleeding15Frangible, Low Penetration1.0 kgCr 1,200Licensed
Frangible-Ammunition CarbineMedium3D6PiercingPenetrating WoundImpaired + Bleeding30Frangible, Low Penetration, Two-Handed3.2 kgCr 2,400Restricted
Flechette Boarding WeaponShort3D6PiercingPenetrating WoundImpaired + Bleeding20Flechette, Low Recoil, Vacuum Rated3.0 kgCr 4,500Restricted
Stun WeaponShort1D6ElectricalElectrical InjuryIncapacitated / Impaired12Stun, Less-Lethal, Vacuum Rated1.0 kgCr 2,500Controlled
Boarding ShotgunShort3D6PiercingPenetrating WoundImpaired + Bleeding8Breaching, Low Recoil, Vacuum Rated3.5 kgCr 2,500Restricted
Duty PistolShort2D6PiercingPenetrating WoundImpaired + Bleeding17Reliable1.0 kgCr 900Licensed
Compact CarbineMedium3D6PiercingPenetrating WoundImpaired + Bleeding30Compact, Two-Handed2.8 kgCr 2,200Restricted
Patrol RifleMedium3D6PiercingPenetrating WoundImpaired + Bleeding30Two-Handed, Reliable3.5 kgCr 2,400Restricted
Riot ShotgunShort2D6BluntBlunt TraumaImpaired8Less-Lethal, Scatter3.5 kgCr 1,200Controlled
Grenade LauncherMediumVariesVariesVariesVaries1Area, Two-Handed2.5 kgCr 2,500Restricted
Less-Lethal LauncherMedium1D6BluntBlunt TraumaImpaired6Area, Less-Lethal3.0 kgCr 1,800Controlled
Assault CarbineMedium3D6PiercingPenetrating WoundImpaired + Bleeding30Automatic, Compact, Two-Handed3.1 kgCr 2,400Restricted
Hunting KnifeContact1D6CuttingLacerationBleedingConcealable, Utility0.4 kgCr 90Unrestricted
RevolverShort2D6PiercingPenetrating WoundImpaired + Bleeding6Reliable1.0 kgCr 700Licensed
Sporting RifleMedium3D6PiercingPenetrating WoundImpaired + Bleeding10Accurate, Two-Handed3.3 kgCr 900Licensed
ShotgunShort3D6PiercingPenetrating WoundImpaired + Bleeding8Scatter3.5 kgCr 900Licensed
Survival CarbineMedium3D6PiercingPenetrating WoundImpaired + Bleeding20Compact, Reliable, Two-Handed2.8 kgCr 1,500Licensed

Armor Inventory

Dedicated Armor sheet is empty
Editing is enabled. Click directly into any cell to change it. Use Remove to delete a row. Save Changes stores this table in this browser.
ItemSourceDescriptionSkill / CheckCostActions
Body ArmorEquipmentProtective equipment intended to reduce injury.MeleeCr 1,000
HelmetEquipmentProtective headgear.MeleeCr 750
Protective ClothingEquipmentDurable clothing designed for industrial and frontier environments.RequiredCr 300
Work GlovesEquipmentReinforced gloves for mechanical and cargo work.RequiredCr 40
RespiratorEquipmentCompact filtration mask.RequiredCr 300
Breathing ApparatusEquipmentPortable independent air supply.Vacc SuitCr 1,500
No dedicated armor rating, coverage, mass, legality, or protection catalogue is populated in the current Armor worksheet.