Psionics Skills & Techniques Catalog
Perception. Influence. Connection. Distance. Pressure. Awareness. A working catalog of the techniques through which Psions perceive, influence, manipulate, and cross the boundaries of ordinary experience.
Catalog Conventions
Each entry below preserves the current working mechanical data supplied for the technique. A Base Difficulty of 8 means the technique begins at Difficulty 8 before any applicable modifiers or Modal Distance factors. Base PSI Cost is the PSI expenditure for the base use.
The catalog currently records three empowerment levels: Empower 1 ×2, Empower 2 ×3, and Empower 3 ×4. These multiply the technique’s Base PSI Cost. The specific mechanical benefit produced by each empowerment level is not defined here unless separately established.
Where an exact procedure, duration, resistance method, Effect result, damage rule, or other mechanic remains unresolved, this catalog preserves that uncertainty rather than inventing a rule.
Telepathy
Heartbeat in the Dark
Original Working Name: Life Detection
Heartbeat in the Dark allows a Psion to detect the presence of living or conscious minds within the technique’s effective range. It is primarily an awareness technique rather than a means of reading thoughts or establishing communication.
The technique can be used to locate people, determine whether an apparently empty location contains occupants, detect hidden or concealed individuals, or establish the general presence or direction of nearby consciousness.
Usually none. The exact resistance procedure, including whether concealment, psionic defenses, unusual forms of consciousness, or environmental conditions interfere with detection, remains unresolved.
Exact Effect results and any procedure for determining number, direction, precision, identity, or information quality still require extraction and normalization.
Whisper Without a Voice
Original Working Name: Send Thoughts
Whisper Without a Voice allows a Psion to transmit thoughts directly to another mind without ordinary speech or electronic communication. The transmitted material may include thoughts, concepts, images, emotions, or a deliberate mental message.
Silent communication, covert coordination, communication across physical barriers, or transmitting information when speaking would be impossible or undesirable.
None is currently specified for the basic technique.
Consent requirements and the interaction between range, target familiarity, communication quality, and Modal Distance still require normalization. The technique establishes transmission; it does not by itself establish a two-way sustained mental link.
Listen at the Door
Original Working Name: Read Surface Thoughts
Listen at the Door allows a Psion to perceive immediate conscious thoughts, impressions, or mental content presently active in another person’s awareness.
Investigation, communication, situational awareness, detecting what someone is actively thinking about, or obtaining information that is presently at the surface of the target’s mind.
Yes.
An explicit consent standard exists, but the exact opposed procedure for unwilling targets remains unresolved. The technique concerns surface thought and does not automatically permit access to buried memories, subconscious information, or deep mental structures.
Shared Room
Original Working Name: Mind Link
Shared Room creates a sustained two-way mental communication link between the Psion and one or more participating minds.
Private conversation, team coordination, maintaining contact while physically separated, and exchanging information without speech or conventional communications equipment.
Unwilling participation may be resisted.
Explicit consent is required under the current source material. The exact sustaining procedure, duration, interruption conditions, participant limits, and costs associated with maintaining multiple minds require reconciliation.
Touch the Weather
Original Working Name: Emotional Contact
Touch the Weather allows a Psion to perceive or communicate emotional states associated with another mind.
Detecting fear, distress, hostility, trust, agitation, emotional instability, or other significant emotional conditions.
None is currently specified.
The general capability is consistent with the source material, but its status as a formally separate named technique remains unresolved. The technique should not be treated as automatically revealing thoughts, motives, truthfulness, or memories.
Walk the Old Rooms
Original Working Name: Memory Contact
Walk the Old Rooms allows a Psion to access or interact with remembered information held by another mind.
Investigation, treatment, identity work, recovering recollections, or examining remembered experiences.
Yes.
Explicit consent and safeguards apply. Memory is not treated as an objective recording of historical events. A retrieved memory may remain incomplete, subjective, distorted, uncertain, or otherwise dependent on the person who remembers it.
Open the Locked Door
Original Working Name: Probe
Open the Locked Door is an invasive telepathic technique used to deliberately penetrate beyond surface mental content and obtain deeper information.
Restricted investigation, interrogation, or other exceptional circumstances involving deliberate access to protected mental information.
Yes.
This is an invasive technique subject to legal, ethical, and consent restrictions within the setting. Exact opposed mechanics and the amount, quality, or depth of information produced by Effect remain unresolved.
The Smallest Push
Original Working Name: Telepathic Influence
The Smallest Push allows a Psion to encourage or impose a mental or emotional state upon another person.
Persuasion, distraction, calming, creating or reinforcing emotional pressure, or attempting to influence behavior.
Yes.
The technique’s formal status and limits require confirmation. It does not establish unrestricted control of another person. The exact relationship between influence, resistance, Effect, degree of behavioral change, and prohibited outcomes remains unresolved.
Break the Door Down
Original Working Name: Telepathic Assault
Break the Door Down is the hostile use of telepathy to cause harmful effects through direct mental contact.
Combat, incapacitation, or deliberate hostile intrusion against another mind.
Yes.
The technique is treated as a use of force. The exact damage, injury, incapacitation, Effect, and defensive procedures remain unresolved and must be reconciled with the game’s general combat and harm systems.
Close the Door
Original Working Name: Shield
Close the Door protects a mind against telepathic intrusion, influence, hostile contact, or other unwanted mental effects.
Mental defense against probing, influence, assault, or comparable hostile psionic contact.
The Shield opposes the incoming effect.
Shield ratings and the exact opposed procedure require reconciliation. No independent defensive bonus, automatic immunity, or numerical resistance value is established by this catalog.
Common Room
Original Working Name: Group Link
Common Room creates a shared telepathic connection among several participating minds.
Team communication, coordinated action, maintaining group contact, and sharing a common mental communications channel.
Consent is normally required.
Formal named-technique status remains unresolved. Multiple-target cost, participant limits, sustaining requirements, range interactions, and concentration requirements need confirmation.
Clairvoyance
Far Window
Original Working Name: Remote Viewing
Far Window allows a Psion to perceive a location without being physically present at that location.
Reconnaissance, search, investigation, surveying inaccessible areas, or observing locations separated from the Psion by substantial distance or physical barriers.
Environmental conditions or Modal interference may oppose or degrade the effect.
Exact information quality, field of view, accuracy, duration, familiarity requirements, and Effect results need extraction. Formal named-technique status remains subject to confirmation.
Distant Echo
Original Working Name: Clairaudience
Distant Echo allows a Psion to perceive sounds associated with a remote location.
Surveillance, investigation, listening to events occurring beyond normal sensory range, or gathering auditory information from an inaccessible location.
Environmental or Modal interference may affect the technique.
Exact range interaction, information fidelity, duration, targeting requirements, and whether ordinary acoustic conditions affect perception still require extraction.
Invisible Compass
Original Working Name: Direction
Invisible Compass determines the direction or spatial relationship between the Psion and a known target.
Search operations, navigation, tracking a known person or object, or establishing orientation toward a previously identified place.
Unresolved.
Familiarity and the Psion’s connection to the target are expected to affect Modal Distance, but the exact procedure is not yet established. Direction does not automatically establish precise location.
Follow the Thread
Original Working Name: Locate
Follow the Thread attempts to find a known person, object, place, or identifiable Modal signature.
Search and rescue, investigation, locating missing persons, recovering objects, or finding a known anomalous signature.
Unresolved.
The authoritative distinction between Locate and Direction remains unresolved. A later decision must establish what additional information Locate provides beyond directional awareness.
Keep the Window Open
Original Working Name: Remote Observation
Keep the Window Open maintains ongoing extrasensory perception of a distant subject or place.
Surveillance or continued observation after remote perception has been established.
Environmental or Modal interference may affect the observation.
The technique may represent sustained use of Remote Viewing rather than a mechanically distinct technique. Duration, concentration, interruption, and sustaining costs remain unresolved.
Fingerprints of Memory
Original Working Name: Psychometric Impression
Fingerprints of Memory allows a Psion to obtain impressions associated with a person, object, or location.
Investigation, historical reconstruction, examining significant objects or places, or obtaining impressions connected to prior events.
Unresolved.
Psychometric impressions have limited evidentiary weight. They are not automatically objective proof of past events. The exact procedure, information quality, time depth, and interpretation rules remain unresolved.
Watch the Branches
Original Working Name: Probability Perception
Watch the Branches allows a Psion to perceive possible outcomes, developing possibilities, or emerging events.
Warning, decision support, assessing possible developments, or recognizing that certain outcomes are becoming more or less plausible.
Unresolved.
The technique must not imply certainty about the future. Exact information quality, probability representation, time horizon, and mechanical effect remain unresolved.
Shadow Before the Fall
Original Working Name: Precognitive Impression
Shadow Before the Fall provides the Psion with information or impressions associated with a possible future event.
Hazard warning or awareness of a potential event before it occurs.
Unresolved.
Precognition provides warning, not proof. A precognitive impression does not establish that an event must occur. Reliability, time horizon, specificity, interpretation, and Effect procedures remain unresolved.
See the Seam
Original Working Name: Modal Perception
See the Seam allows a Psion to perceive Modal disturbances, contamination, Contact, or other anomalous conditions.
Psionic investigation and recognition of environments, individuals, or phenomena affected by anomalous Modal conditions.
Unresolved.
The underlying concept is supported, but formal technique status and exact detectable conditions remain unresolved. It does not automatically explain the cause, origin, or significance of an anomaly.
Long Sight
Original Working Name: Extended Perception
Long Sight extends the range, area, or duration of a Psion’s perception.
Long-range reconnaissance or extending an existing perceptual capability beyond its ordinary operating envelope.
Unresolved.
Long Sight may ultimately function as a modifier or application of another Clairvoyance technique rather than an independent technique. Its exact relationship to empowerment also remains unresolved.
Awareness
Take the Wheel
Original Working Name: Body Control
Take the Wheel allows a Psion to deliberately regulate bodily processes that are normally involuntary or only partly subject to conscious control.
Managing breathing, circulation, metabolism, pain, or related physiological functions.
None.
Exact effects, duration, achievable physiological changes, and limits require extraction. The technique does not establish unlimited control over biological function.
Turn Up the World
Original Working Name: Heightened Senses
Turn Up the World increases the sensitivity or focus of the Psion’s ordinary senses.
Detection, observation, searching an environment, or obtaining better sensory information under difficult conditions.
None.
Exact bonuses, sensory limits, duration, and interactions with environmental conditions remain unresolved.
Turn Down the Noise
Original Working Name: Pain Suppression
Turn Down the Noise allows a Psion to reduce, suppress, or compartmentalize the perception of pain.
Remaining functional while injured or continuing necessary activity despite painful conditions.
None.
Suppressing pain does not inherently remove the underlying injury. The technique may ultimately be treated as an application of Body Control rather than a separate technique.
Hold the Line
Original Working Name: Shock Control
Hold the Line allows a Psion to stabilize bodily function during acute trauma.
Emergency survival following serious injury or physiological shock.
None.
The technique may be an application of Body Control or Physiological Stabilization rather than a separate mechanical technique. Exact interaction with injury, unconsciousness, death, and medical treatment remains unresolved.
Bank the Fire
Original Working Name: Metabolic Control
Bank the Fire allows a Psion to deliberately alter metabolic activity and biological resource consumption.
Survival, endurance, reducing physiological demand, or managing bodily resources during extended hardship.
None.
Exact metabolic limits, duration, costs, and consequences remain unresolved.
Hold the Air
Original Working Name: Breath Control
Hold the Air allows a Psion to deliberately regulate respiration.
Low-air environments, underwater survival, restricted-atmosphere conditions, or situations in which ordinary breathing is impaired.
None.
The technique may be an application of Body Control. Exact duration and environmental limits remain unresolved.
Borrow Tomorrow
Original Working Name: Fatigue Control
Borrow Tomorrow allows a Psion to preserve functional performance despite exhaustion or fatigue.
Extended operations, emergency activity, or maintaining necessary performance when ordinary endurance has been depleted.
None.
Fatigue must be distinguished mechanically from Strain. The technique does not currently establish that fatigue is erased rather than temporarily controlled or deferred.
Mend the Tear
Original Working Name: Accelerated Recovery
Mend the Tear encourages an existing viable biological healing state and accelerates the Psion’s recovery.
Injury recovery.
None.
The technique cannot simply erase severe injury or negate psionic cost. Exact healing rates, eligible injuries, medical dependencies, duration, and interaction with the general recovery system remain unresolved.
Keep the Engine Running
Original Working Name: Physiological Stabilization
Keep the Engine Running allows a Psion to hold their body in a survivable physiological state during a medical emergency.
Emergency medicine and temporary survival during serious injury or physiological failure.
None.
This may be an application of Body Control rather than a separate technique. Exact stabilization effects, duration, and medical consequences remain unresolved.
Rewrite the Flesh
Original Working Name: Self-Alteration
Rewrite the Flesh permits deliberate alteration of the Psion’s own biological state.
Advanced adaptation to unusual conditions or deliberate changes to bodily function or form.
Biological complexity and Modal Distance.
Strong mechanical limits are required. Exposure risk is likely relevant, but no specific procedure is established. The technique does not presently authorize unrestricted biological transformation.
Hold the Door
Original Working Name: Intrusion Resistance
Hold the Door represents active preservation of identity and bodily control against outside interference.
Resisting possession, Contact, hostile influence, or other forces attempting to override the Psion’s agency or bodily control.
Opposed by the intruder or entity.
The ability may ultimately belong under the game’s general resistance rules instead of functioning as a discrete Awareness technique.
Telekinesis
Invisible Hand
Original Working Name: Lift
Invisible Hand allows a Psion to raise an object or person against gravity through telekinetic force.
Cargo handling, rescue, moving obstacles, lifting equipment, or preventing a person or object from falling.
Mass, anchoring, and opposing forces.
Mass and effective load affect Modal Distance. Exact load limits, movement speed, Effect scaling, and sustained-use requirements remain unresolved.
Reach Without Touching
Original Working Name: Move
Reach Without Touching allows a Psion to relocate an object through space without physically handling it.
Remote handling, moving equipment, retrieving objects, or manipulating objects that cannot safely or conveniently be reached.
Mass, anchoring, and other resistance.
The technique may overlap mechanically with Lift or Force. The authoritative distinction between these applications remains unresolved.
Invisible Shoulder
Original Working Name: Push / Pull
Invisible Shoulder applies telekinetic force in a chosen direction.
Opening or closing objects, shifting obstacles, pushing or pulling equipment, or repelling a person or object.
Mass, anchoring, and resistance.
This may be an application of basic telekinetic Force rather than an independent technique.
Make Space Heavy
Original Working Name: Force
Make Space Heavy applies concentrated telekinetic pressure to a target.
Impact, restraint, structural support, holding something in position, or applying controlled remote physical force.
Physical resistance.
Damage and force conversion require normalization with the general task, combat, object, and structural-damage systems.
Invisible Fingers
Original Working Name: Fine Manipulation
Invisible Fingers allows delicate, precise telekinetic manipulation of small objects or mechanisms.
Operating controls, using tools, manipulating locks, handling instruments, or performing other precise remote actions.
Complexity and required precision.
Precision is an important Modal Distance factor. Possessing the technique does not automatically provide the technical knowledge required to operate an unfamiliar tool, lock, mechanism, or instrument.
Nail It to the World
Original Working Name: Hold
Nail It to the World maintains a target in position through sustained telekinetic force.
Rescue, stabilization, preventing movement, or temporarily securing an object or person.
Opposing forces.
Hold may ultimately be treated as sustained Force rather than an independent technique. Sustaining cost and duration remain unresolved.
Invisible Chains
Original Working Name: Restrain
Invisible Chains uses telekinetic force to prevent a target from moving.
Physical control, defense, preventing escape, or immobilizing a dangerous object.
Yes.
An opposed procedure is required but has not yet been established. The relationship between Restrain, Hold, and Force remains unresolved.
Turn the Blow
Original Working Name: Deflect
Turn the Blow redirects an incoming physical object or force through telekinetic intervention.
Defense against incoming physical threats.
The incoming attack or opposing force.
Exact combat timing, defensive resolution, interaction with attack rolls, projectile velocity, and damage remain unresolved.
Make Air a Wall
Original Working Name: Force Wall
Make Air a Wall creates and sustains a telekinetic barrier capable of opposing incoming physical force.
Protection from attacks, debris, environmental force, or other physical hazards.
Incoming physical force.
Coverage, durability, sustaining cost, barrier geometry, failure conditions, and damage interaction need extraction.
Fist Without a Hand
Original Working Name: Impact
Fist Without a Hand delivers concentrated telekinetic force against a target.
Combat or breaching.
Armor or other physical resistance.
The technique may be an application of Force rather than an independent technique. Damage and structural interaction remain unresolved.
Become the Beam
Original Working Name: Structural Support
Become the Beam temporarily supports a failing or unstable structure with telekinetic force.
Emergency engineering, rescue, holding damaged structures in place, or preventing immediate collapse.
Load, instability, and structural complexity.
The application strongly fits the system, but its status as a distinct named technique remains unconfirmed. Structural load and duration procedures remain unresolved.
Many Hands
Original Working Name: Multi-Object Manipulation
Many Hands allows a Psion to manipulate several objects simultaneously.
Complex remote work, handling several pieces of equipment at once, or coordinating multiple telekinetic actions.
Complexity and number of targets.
Multiple-target costs, target limits, concentration requirements, task penalties, and interaction with empowerment remain unresolved.
Teleportation
Skip a Step
Original Working Name: Blink
Skip a Step performs a short, rapid teleport that relocates the Psion without traversing the intervening physical space.
Tactical repositioning, rapidly crossing a small gap, escaping immediate danger, or changing position during a scene.
Destination conditions and Modal Distance.
Exact tactical range, action timing, destination requirements, failure conditions, and cost procedures need extraction.
Remove the Road
Original Working Name: Personal Teleport
Remove the Road relocates the Psion from one location to another without crossing the intervening physical space.
Travel, escape, infiltration, bypassing physical obstacles, or rapidly relocating across substantial local distances.
Destination conditions and Modal Distance.
Formal technique naming and range-band implementation require confirmation. Destination knowledge, accuracy, failure, and misplacement procedures are not established here.
Take My Hand
Original Working Name: Passenger Teleport
Take My Hand allows the Psion to teleport another person together with themselves.
Rescue, transportation, evacuation, or moving a companion across an otherwise inaccessible distance.
Consent, mass, and other resistance.
Passenger cost, maximum mass, number of passengers, required physical relationship to the passenger, resistance procedures, and destination rules remain unresolved.
Send It Through
Original Working Name: Object Teleport
Send It Through relocates an object directly from one position to another without carrying it through the intervening space.
Transport, recovery, remote delivery, or relocating equipment.
Mass, familiarity, and destination conditions.
Formal technique status, maximum mass, destination requirements, object targeting, and failure procedures require confirmation.
Yank the Thread
Original Working Name: Emergency Extraction
Yank the Thread rapidly removes a person from immediate danger through teleportation.
Emergency rescue or extraction.
Resistance by the target or destination conditions.
The exact procedure and whether the Psion travels with the extracted person require extraction. Timing, consent, target acquisition, and destination rules also remain unresolved.
Thread the Needle
Original Working Name: Precision Teleport
Thread the Needle is a teleportation application emphasizing exact arrival under tight spatial or operational constraints.
Rescue, infiltration, or teleportation where destination accuracy is especially important.
Precision requirements and destination familiarity.
The technique may ultimately be a modifier or advanced application of ordinary Teleport rather than an independent technique. Exact accuracy and failure procedures remain unresolved.
Step Through the Dark
Original Working Name: Blind Teleport
Step Through the Dark allows an attempt to teleport without directly observing the destination.
High-risk travel when normal destination information is unavailable.
High Modal Distance and destination uncertainty.
Failure and misplacement rules are required before the technique can be mechanically complete. Destination knowledge, obstruction, occupied space, and catastrophic failure consequences remain unresolved.
Fold the Road
Original Working Name: Long-Range Teleport
Fold the Road extends teleportation across substantial physical distances beyond ordinary Personal Teleport range.
Advanced transportation between distant locations.
Distance, destination familiarity, and destination conditions.
The exact maximum range has not been established. Destination requirements, travel limitations, failure consequences, and relationship to empowerment remain unresolved.
Bring Everyone Through
Original Working Name: Group Teleport
Bring Everyone Through relocates multiple subjects simultaneously through teleportation.
Evacuation, group transportation, rescue, or moving a team across an otherwise inaccessible distance.
Number of subjects, total mass, consent, and distance.
Multiple-target PSI cost, concentration, maximum number of subjects, total mass, resistance, and destination procedures require definition.
Make Two Doors One
Original Working Name: Gate
Make Two Doors One creates a temporary spatial passage connecting two separate locations.
Exceptional transportation, evacuation, movement of people or material, or creating temporary access between locations that are not physically adjacent.
Modal Distance, stability, and destination conditions.
Gate is a source-supported legacy term but requires dependency review and a complete independent Modal Distance procedure. Duration, aperture size, throughput, stability, failure, destination requirements, sustaining cost, and interaction with ordinary teleportation have not yet been established.