Modal Distance / Psionic Systems

Psionics Skills & Techniques Catalog

Perception. Influence. Connection. Distance. Pressure. Awareness. A working catalog of the techniques through which Psions perceive, influence, manipulate, and cross the boundaries of ordinary experience.

Catalog Protocol

Catalog Conventions

Each entry below preserves the current working mechanical data supplied for the technique. A Base Difficulty of 8 means the technique begins at Difficulty 8 before any applicable modifiers or Modal Distance factors. Base PSI Cost is the PSI expenditure for the base use.

The catalog currently records three empowerment levels: Empower 1 ×2, Empower 2 ×3, and Empower 3 ×4. These multiply the technique’s Base PSI Cost. The specific mechanical benefit produced by each empowerment level is not defined here unless separately established.

Where an exact procedure, duration, resistance method, Effect result, damage rule, or other mechanic remains unresolved, this catalog preserves that uncertainty rather than inventing a rule.

Talent 01 / Thought & Influence

Telepathy

Heartbeat in the Dark

Original Working Name: Life Detection

Talent Telepathy
Base Difficulty 8
Base PSI Cost 3
Range Distant — 500–5,000 m
Target Living or conscious minds
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported
Definition

Heartbeat in the Dark allows a Psion to detect the presence of living or conscious minds within the technique’s effective range. It is primarily an awareness technique rather than a means of reading thoughts or establishing communication.

Typical Use

The technique can be used to locate people, determine whether an apparently empty location contains occupants, detect hidden or concealed individuals, or establish the general presence or direction of nearby consciousness.

Resistance

Usually none. The exact resistance procedure, including whether concealment, psionic defenses, unusual forms of consciousness, or environmental conditions interfere with detection, remains unresolved.

Limits & Unresolved Issues

Exact Effect results and any procedure for determining number, direction, precision, identity, or information quality still require extraction and normalization.

Whisper Without a Voice

Original Working Name: Send Thoughts

Talent Telepathy
Base Difficulty 8
Base PSI Cost 3
Range Distant — 500–5,000 m
Target Another mind
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported
Definition

Whisper Without a Voice allows a Psion to transmit thoughts directly to another mind without ordinary speech or electronic communication. The transmitted material may include thoughts, concepts, images, emotions, or a deliberate mental message.

Typical Use

Silent communication, covert coordination, communication across physical barriers, or transmitting information when speaking would be impossible or undesirable.

Resistance

None is currently specified for the basic technique.

Limits & Unresolved Issues

Consent requirements and the interaction between range, target familiarity, communication quality, and Modal Distance still require normalization. The technique establishes transmission; it does not by itself establish a two-way sustained mental link.

Listen at the Door

Original Working Name: Read Surface Thoughts

Talent Telepathy
Base Difficulty 8
Base PSI Cost 3
Range Long — 50–250 m
Target Another mind
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported
Definition

Listen at the Door allows a Psion to perceive immediate conscious thoughts, impressions, or mental content presently active in another person’s awareness.

Typical Use

Investigation, communication, situational awareness, detecting what someone is actively thinking about, or obtaining information that is presently at the surface of the target’s mind.

Resistance

Yes.

Limits & Unresolved Issues

An explicit consent standard exists, but the exact opposed procedure for unwilling targets remains unresolved. The technique concerns surface thought and does not automatically permit access to buried memories, subconscious information, or deep mental structures.

Shared Room

Original Working Name: Mind Link

Talent Telepathy
Base Difficulty 8
Base PSI Cost 3
Range Distant — 500–5,000 m
Target One or more minds
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported
Definition

Shared Room creates a sustained two-way mental communication link between the Psion and one or more participating minds.

Typical Use

Private conversation, team coordination, maintaining contact while physically separated, and exchanging information without speech or conventional communications equipment.

Resistance

Unwilling participation may be resisted.

Limits & Unresolved Issues

Explicit consent is required under the current source material. The exact sustaining procedure, duration, interruption conditions, participant limits, and costs associated with maintaining multiple minds require reconciliation.

Touch the Weather

Original Working Name: Emotional Contact

Talent Telepathy
Base Difficulty 8
Base PSI Cost 1
Range Long — 50–250 m
Target Another mind
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Touch the Weather allows a Psion to perceive or communicate emotional states associated with another mind.

Typical Use

Detecting fear, distress, hostility, trust, agitation, emotional instability, or other significant emotional conditions.

Resistance

None is currently specified.

Limits & Unresolved Issues

The general capability is consistent with the source material, but its status as a formally separate named technique remains unresolved. The technique should not be treated as automatically revealing thoughts, motives, truthfulness, or memories.

Walk the Old Rooms

Original Working Name: Memory Contact

Talent Telepathy
Base Difficulty 8
Base PSI Cost 3
Range Close — 2–5 m
Target Another mind or memory
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported
Definition

Walk the Old Rooms allows a Psion to access or interact with remembered information held by another mind.

Typical Use

Investigation, treatment, identity work, recovering recollections, or examining remembered experiences.

Resistance

Yes.

Limits & Unresolved Issues

Explicit consent and safeguards apply. Memory is not treated as an objective recording of historical events. A retrieved memory may remain incomplete, subjective, distorted, uncertain, or otherwise dependent on the person who remembers it.

Open the Locked Door

Original Working Name: Probe

Talent Telepathy
Base Difficulty 8
Base PSI Cost 3
Range Close — 2–5 m
Target Another mind
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Prerequisite Telepathy; likely advanced training
Information State Source-supported
Definition

Open the Locked Door is an invasive telepathic technique used to deliberately penetrate beyond surface mental content and obtain deeper information.

Typical Use

Restricted investigation, interrogation, or other exceptional circumstances involving deliberate access to protected mental information.

Resistance

Yes.

Limits & Unresolved Issues

This is an invasive technique subject to legal, ethical, and consent restrictions within the setting. Exact opposed mechanics and the amount, quality, or depth of information produced by Effect remain unresolved.

The Smallest Push

Original Working Name: Telepathic Influence

Talent Telepathy
Base Difficulty 8
Base PSI Cost 3
Range Short — 5–10 m
Target Another mind
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

The Smallest Push allows a Psion to encourage or impose a mental or emotional state upon another person.

Typical Use

Persuasion, distraction, calming, creating or reinforcing emotional pressure, or attempting to influence behavior.

Resistance

Yes.

Limits & Unresolved Issues

The technique’s formal status and limits require confirmation. It does not establish unrestricted control of another person. The exact relationship between influence, resistance, Effect, degree of behavioral change, and prohibited outcomes remains unresolved.

Break the Door Down

Original Working Name: Telepathic Assault

Talent Telepathy
Base Difficulty 8
Base PSI Cost 3
Range Short — 5–10 m
Target Another mind
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported
Definition

Break the Door Down is the hostile use of telepathy to cause harmful effects through direct mental contact.

Typical Use

Combat, incapacitation, or deliberate hostile intrusion against another mind.

Resistance

Yes.

Limits & Unresolved Issues

The technique is treated as a use of force. The exact damage, injury, incapacitation, Effect, and defensive procedures remain unresolved and must be reconciled with the game’s general combat and harm systems.

Close the Door

Original Working Name: Shield

Talent Telepathy
Base Difficulty 8
Base PSI Cost 1
Range Self — 0 m
Target Self or protected mind
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Prerequisite Telepathy / training
Information State Source-supported
Definition

Close the Door protects a mind against telepathic intrusion, influence, hostile contact, or other unwanted mental effects.

Typical Use

Mental defense against probing, influence, assault, or comparable hostile psionic contact.

Resistance

The Shield opposes the incoming effect.

Limits & Unresolved Issues

Shield ratings and the exact opposed procedure require reconciliation. No independent defensive bonus, automatic immunity, or numerical resistance value is established by this catalog.

Common Room

Original Working Name: Group Link

Talent Telepathy
Base Difficulty 8
Base PSI Cost 3
Range Distant — 500–5,000 m
Target Multiple minds
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Common Room creates a shared telepathic connection among several participating minds.

Typical Use

Team communication, coordinated action, maintaining group contact, and sharing a common mental communications channel.

Resistance

Consent is normally required.

Limits & Unresolved Issues

Formal named-technique status remains unresolved. Multiple-target cost, participant limits, sustaining requirements, range interactions, and concentration requirements need confirmation.

Talent 02 / Perception & Distance

Clairvoyance

Far Window

Original Working Name: Remote Viewing

Talent Clairvoyance
Base Difficulty 8
Base PSI Cost 1
Range Very Distant — 5,000–500,000 m
Target Remote location
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported capability
Definition

Far Window allows a Psion to perceive a location without being physically present at that location.

Typical Use

Reconnaissance, search, investigation, surveying inaccessible areas, or observing locations separated from the Psion by substantial distance or physical barriers.

Resistance

Environmental conditions or Modal interference may oppose or degrade the effect.

Limits & Unresolved Issues

Exact information quality, field of view, accuracy, duration, familiarity requirements, and Effect results need extraction. Formal named-technique status remains subject to confirmation.

Distant Echo

Original Working Name: Clairaudience

Talent Clairvoyance
Base Difficulty 8
Base PSI Cost 1
Range Very Distant — 5,000–500,000 m
Target Remote location
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported
Definition

Distant Echo allows a Psion to perceive sounds associated with a remote location.

Typical Use

Surveillance, investigation, listening to events occurring beyond normal sensory range, or gathering auditory information from an inaccessible location.

Resistance

Environmental or Modal interference may affect the technique.

Limits & Unresolved Issues

Exact range interaction, information fidelity, duration, targeting requirements, and whether ordinary acoustic conditions affect perception still require extraction.

Invisible Compass

Original Working Name: Direction

Talent Clairvoyance
Base Difficulty 8
Base PSI Cost 1
Range Very Distant — 5,000–500,000 m
Target Known person, object, or place
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported
Definition

Invisible Compass determines the direction or spatial relationship between the Psion and a known target.

Typical Use

Search operations, navigation, tracking a known person or object, or establishing orientation toward a previously identified place.

Resistance

Unresolved.

Limits & Unresolved Issues

Familiarity and the Psion’s connection to the target are expected to affect Modal Distance, but the exact procedure is not yet established. Direction does not automatically establish precise location.

Follow the Thread

Original Working Name: Locate

Talent Clairvoyance
Base Difficulty 8
Base PSI Cost 2
Range Very Distant — 5,000–500,000 m
Target Known target
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Follow the Thread attempts to find a known person, object, place, or identifiable Modal signature.

Typical Use

Search and rescue, investigation, locating missing persons, recovering objects, or finding a known anomalous signature.

Resistance

Unresolved.

Limits & Unresolved Issues

The authoritative distinction between Locate and Direction remains unresolved. A later decision must establish what additional information Locate provides beyond directional awareness.

Keep the Window Open

Original Working Name: Remote Observation

Talent Clairvoyance
Base Difficulty 8
Base PSI Cost 3
Range Very Distant — 5,000–500,000 m
Target Remote subject or location
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Keep the Window Open maintains ongoing extrasensory perception of a distant subject or place.

Typical Use

Surveillance or continued observation after remote perception has been established.

Resistance

Environmental or Modal interference may affect the observation.

Limits & Unresolved Issues

The technique may represent sustained use of Remote Viewing rather than a mechanically distinct technique. Duration, concentration, interruption, and sustaining costs remain unresolved.

Fingerprints of Memory

Original Working Name: Psychometric Impression

Talent Clairvoyance
Base Difficulty 8
Base PSI Cost 1
Range Touch / Personal — 0–2 m
Target Object, location, or person
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported concept
Definition

Fingerprints of Memory allows a Psion to obtain impressions associated with a person, object, or location.

Typical Use

Investigation, historical reconstruction, examining significant objects or places, or obtaining impressions connected to prior events.

Resistance

Unresolved.

Limits & Unresolved Issues

Psychometric impressions have limited evidentiary weight. They are not automatically objective proof of past events. The exact procedure, information quality, time depth, and interpretation rules remain unresolved.

Watch the Branches

Original Working Name: Probability Perception

Talent Clairvoyance
Base Difficulty 8
Base PSI Cost 3
Range Self — 0 m
Target Possible states or events
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Watch the Branches allows a Psion to perceive possible outcomes, developing possibilities, or emerging events.

Typical Use

Warning, decision support, assessing possible developments, or recognizing that certain outcomes are becoming more or less plausible.

Resistance

Unresolved.

Limits & Unresolved Issues

The technique must not imply certainty about the future. Exact information quality, probability representation, time horizon, and mechanical effect remain unresolved.

Shadow Before the Fall

Original Working Name: Precognitive Impression

Talent Clairvoyance
Base Difficulty 8
Base PSI Cost 3
Range Self — 0 m
Target Possible future event
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported concept
Definition

Shadow Before the Fall provides the Psion with information or impressions associated with a possible future event.

Typical Use

Hazard warning or awareness of a potential event before it occurs.

Resistance

Unresolved.

Limits & Unresolved Issues

Precognition provides warning, not proof. A precognitive impression does not establish that an event must occur. Reliability, time horizon, specificity, interpretation, and Effect procedures remain unresolved.

See the Seam

Original Working Name: Modal Perception

Talent Clairvoyance
Base Difficulty 8
Base PSI Cost 1
Range Self — 0 m
Target Person, place, or environment
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

See the Seam allows a Psion to perceive Modal disturbances, contamination, Contact, or other anomalous conditions.

Typical Use

Psionic investigation and recognition of environments, individuals, or phenomena affected by anomalous Modal conditions.

Resistance

Unresolved.

Limits & Unresolved Issues

The underlying concept is supported, but formal technique status and exact detectable conditions remain unresolved. It does not automatically explain the cause, origin, or significance of an anomaly.

Long Sight

Original Working Name: Extended Perception

Talent Clairvoyance
Base Difficulty 8
Base PSI Cost 1
Range Long — 50–250 m
Target Expanded observation
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Long Sight extends the range, area, or duration of a Psion’s perception.

Typical Use

Long-range reconnaissance or extending an existing perceptual capability beyond its ordinary operating envelope.

Resistance

Unresolved.

Limits & Unresolved Issues

Long Sight may ultimately function as a modifier or application of another Clairvoyance technique rather than an independent technique. Its exact relationship to empowerment also remains unresolved.

Talent 03 / Body & Self-Regulation

Awareness

Take the Wheel

Original Working Name: Body Control

Talent Awareness
Base Difficulty 8
Base PSI Cost 1
Range Self — 0 m
Target Self
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported
Definition

Take the Wheel allows a Psion to deliberately regulate bodily processes that are normally involuntary or only partly subject to conscious control.

Typical Use

Managing breathing, circulation, metabolism, pain, or related physiological functions.

Resistance

None.

Limits & Unresolved Issues

Exact effects, duration, achievable physiological changes, and limits require extraction. The technique does not establish unlimited control over biological function.

Turn Up the World

Original Working Name: Heightened Senses

Talent Awareness
Base Difficulty 8
Base PSI Cost 1
Range Self — 0 m
Target Self
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported
Definition

Turn Up the World increases the sensitivity or focus of the Psion’s ordinary senses.

Typical Use

Detection, observation, searching an environment, or obtaining better sensory information under difficult conditions.

Resistance

None.

Limits & Unresolved Issues

Exact bonuses, sensory limits, duration, and interactions with environmental conditions remain unresolved.

Turn Down the Noise

Original Working Name: Pain Suppression

Talent Awareness
Base Difficulty 8
Base PSI Cost 1
Range Self — 0 m
Target Self
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Turn Down the Noise allows a Psion to reduce, suppress, or compartmentalize the perception of pain.

Typical Use

Remaining functional while injured or continuing necessary activity despite painful conditions.

Resistance

None.

Limits & Unresolved Issues

Suppressing pain does not inherently remove the underlying injury. The technique may ultimately be treated as an application of Body Control rather than a separate technique.

Hold the Line

Original Working Name: Shock Control

Talent Awareness
Base Difficulty 8
Base PSI Cost 1
Range Self — 0 m
Target Self
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Hold the Line allows a Psion to stabilize bodily function during acute trauma.

Typical Use

Emergency survival following serious injury or physiological shock.

Resistance

None.

Limits & Unresolved Issues

The technique may be an application of Body Control or Physiological Stabilization rather than a separate mechanical technique. Exact interaction with injury, unconsciousness, death, and medical treatment remains unresolved.

Bank the Fire

Original Working Name: Metabolic Control

Talent Awareness
Base Difficulty 8
Base PSI Cost 1
Range Self — 0 m
Target Self
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported capability
Definition

Bank the Fire allows a Psion to deliberately alter metabolic activity and biological resource consumption.

Typical Use

Survival, endurance, reducing physiological demand, or managing bodily resources during extended hardship.

Resistance

None.

Limits & Unresolved Issues

Exact metabolic limits, duration, costs, and consequences remain unresolved.

Hold the Air

Original Working Name: Breath Control

Talent Awareness
Base Difficulty 8
Base PSI Cost 1
Range Self — 0 m
Target Self
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Hold the Air allows a Psion to deliberately regulate respiration.

Typical Use

Low-air environments, underwater survival, restricted-atmosphere conditions, or situations in which ordinary breathing is impaired.

Resistance

None.

Limits & Unresolved Issues

The technique may be an application of Body Control. Exact duration and environmental limits remain unresolved.

Borrow Tomorrow

Original Working Name: Fatigue Control

Talent Awareness
Base Difficulty 8
Base PSI Cost 1
Range Self — 0 m
Target Self
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Borrow Tomorrow allows a Psion to preserve functional performance despite exhaustion or fatigue.

Typical Use

Extended operations, emergency activity, or maintaining necessary performance when ordinary endurance has been depleted.

Resistance

None.

Limits & Unresolved Issues

Fatigue must be distinguished mechanically from Strain. The technique does not currently establish that fatigue is erased rather than temporarily controlled or deferred.

Mend the Tear

Original Working Name: Accelerated Recovery

Talent Awareness
Base Difficulty 8
Base PSI Cost 1
Range Self — 0 m
Target Self
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported capability
Definition

Mend the Tear encourages an existing viable biological healing state and accelerates the Psion’s recovery.

Typical Use

Injury recovery.

Resistance

None.

Limits & Unresolved Issues

The technique cannot simply erase severe injury or negate psionic cost. Exact healing rates, eligible injuries, medical dependencies, duration, and interaction with the general recovery system remain unresolved.

Keep the Engine Running

Original Working Name: Physiological Stabilization

Talent Awareness
Base Difficulty 8
Base PSI Cost 1
Range Self — 0 m
Target Self
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Keep the Engine Running allows a Psion to hold their body in a survivable physiological state during a medical emergency.

Typical Use

Emergency medicine and temporary survival during serious injury or physiological failure.

Resistance

None.

Limits & Unresolved Issues

This may be an application of Body Control rather than a separate technique. Exact stabilization effects, duration, and medical consequences remain unresolved.

Rewrite the Flesh

Original Working Name: Self-Alteration

Talent Awareness
Base Difficulty 8
Base PSI Cost 1
Range Self — 0 m
Target Self
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Prerequisite Awareness; likely advanced
Information State Unresolved
Definition

Rewrite the Flesh permits deliberate alteration of the Psion’s own biological state.

Typical Use

Advanced adaptation to unusual conditions or deliberate changes to bodily function or form.

Resistance

Biological complexity and Modal Distance.

Limits & Unresolved Issues

Strong mechanical limits are required. Exposure risk is likely relevant, but no specific procedure is established. The technique does not presently authorize unrestricted biological transformation.

Hold the Door

Original Working Name: Intrusion Resistance

Talent Awareness
Base Difficulty 8
Base PSI Cost 1
Range Self — 0 m
Target Self
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Prerequisite Awareness or another applicable defense rule
Information State Unresolved
Definition

Hold the Door represents active preservation of identity and bodily control against outside interference.

Typical Use

Resisting possession, Contact, hostile influence, or other forces attempting to override the Psion’s agency or bodily control.

Resistance

Opposed by the intruder or entity.

Limits & Unresolved Issues

The ability may ultimately belong under the game’s general resistance rules instead of functioning as a discrete Awareness technique.

Talent 04 / Force & Manipulation

Telekinesis

Invisible Hand

Original Working Name: Lift

Talent Telekinesis
Base Difficulty 8
Base PSI Cost 1
Range Short — 5–10 m
Target Object or person
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported
Definition

Invisible Hand allows a Psion to raise an object or person against gravity through telekinetic force.

Typical Use

Cargo handling, rescue, moving obstacles, lifting equipment, or preventing a person or object from falling.

Resistance

Mass, anchoring, and opposing forces.

Limits & Unresolved Issues

Mass and effective load affect Modal Distance. Exact load limits, movement speed, Effect scaling, and sustained-use requirements remain unresolved.

Reach Without Touching

Original Working Name: Move

Talent Telekinesis
Base Difficulty 8
Base PSI Cost 1
Range Short — 5–10 m
Target Object
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported capability
Definition

Reach Without Touching allows a Psion to relocate an object through space without physically handling it.

Typical Use

Remote handling, moving equipment, retrieving objects, or manipulating objects that cannot safely or conveniently be reached.

Resistance

Mass, anchoring, and other resistance.

Limits & Unresolved Issues

The technique may overlap mechanically with Lift or Force. The authoritative distinction between these applications remains unresolved.

Invisible Shoulder

Original Working Name: Push / Pull

Talent Telekinesis
Base Difficulty 8
Base PSI Cost 1
Range Short — 5–10 m
Target Object or person
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Invisible Shoulder applies telekinetic force in a chosen direction.

Typical Use

Opening or closing objects, shifting obstacles, pushing or pulling equipment, or repelling a person or object.

Resistance

Mass, anchoring, and resistance.

Limits & Unresolved Issues

This may be an application of basic telekinetic Force rather than an independent technique.

Make Space Heavy

Original Working Name: Force

Talent Telekinesis
Base Difficulty 8
Base PSI Cost 1
Range Short — 5–10 m
Target Object, person, or structure
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported
Definition

Make Space Heavy applies concentrated telekinetic pressure to a target.

Typical Use

Impact, restraint, structural support, holding something in position, or applying controlled remote physical force.

Resistance

Physical resistance.

Limits & Unresolved Issues

Damage and force conversion require normalization with the general task, combat, object, and structural-damage systems.

Invisible Fingers

Original Working Name: Fine Manipulation

Talent Telekinesis
Base Difficulty 8
Base PSI Cost 1
Range Close — 2–5 m
Target Small object or mechanism
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported
Definition

Invisible Fingers allows delicate, precise telekinetic manipulation of small objects or mechanisms.

Typical Use

Operating controls, using tools, manipulating locks, handling instruments, or performing other precise remote actions.

Resistance

Complexity and required precision.

Limits & Unresolved Issues

Precision is an important Modal Distance factor. Possessing the technique does not automatically provide the technical knowledge required to operate an unfamiliar tool, lock, mechanism, or instrument.

Nail It to the World

Original Working Name: Hold

Talent Telekinesis
Base Difficulty 8
Base PSI Cost 1
Range Short — 5–10 m
Target Object or person
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Nail It to the World maintains a target in position through sustained telekinetic force.

Typical Use

Rescue, stabilization, preventing movement, or temporarily securing an object or person.

Resistance

Opposing forces.

Limits & Unresolved Issues

Hold may ultimately be treated as sustained Force rather than an independent technique. Sustaining cost and duration remain unresolved.

Invisible Chains

Original Working Name: Restrain

Talent Telekinesis
Base Difficulty 8
Base PSI Cost 1
Range Short — 5–10 m
Target Person or object
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Invisible Chains uses telekinetic force to prevent a target from moving.

Typical Use

Physical control, defense, preventing escape, or immobilizing a dangerous object.

Resistance

Yes.

Limits & Unresolved Issues

An opposed procedure is required but has not yet been established. The relationship between Restrain, Hold, and Force remains unresolved.

Turn the Blow

Original Working Name: Deflect

Talent Telekinesis
Base Difficulty 8
Base PSI Cost 1
Range Short — 5–10 m
Target Incoming physical threat
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Turn the Blow redirects an incoming physical object or force through telekinetic intervention.

Typical Use

Defense against incoming physical threats.

Resistance

The incoming attack or opposing force.

Limits & Unresolved Issues

Exact combat timing, defensive resolution, interaction with attack rolls, projectile velocity, and damage remain unresolved.

Make Air a Wall

Original Working Name: Force Wall

Talent Telekinesis
Base Difficulty 8
Base PSI Cost 1
Range Short — 5–10 m
Target Area or direction
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Prerequisite Telekinesis; likely advanced
Information State Source-supported
Definition

Make Air a Wall creates and sustains a telekinetic barrier capable of opposing incoming physical force.

Typical Use

Protection from attacks, debris, environmental force, or other physical hazards.

Resistance

Incoming physical force.

Limits & Unresolved Issues

Coverage, durability, sustaining cost, barrier geometry, failure conditions, and damage interaction need extraction.

Fist Without a Hand

Original Working Name: Impact

Talent Telekinesis
Base Difficulty 8
Base PSI Cost 1
Range Short — 5–10 m
Target Object, person, or structure
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Fist Without a Hand delivers concentrated telekinetic force against a target.

Typical Use

Combat or breaching.

Resistance

Armor or other physical resistance.

Limits & Unresolved Issues

The technique may be an application of Force rather than an independent technique. Damage and structural interaction remain unresolved.

Become the Beam

Original Working Name: Structural Support

Talent Telekinesis
Base Difficulty 8
Base PSI Cost 1
Range Short — 5–10 m
Target Structure
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Become the Beam temporarily supports a failing or unstable structure with telekinetic force.

Typical Use

Emergency engineering, rescue, holding damaged structures in place, or preventing immediate collapse.

Resistance

Load, instability, and structural complexity.

Limits & Unresolved Issues

The application strongly fits the system, but its status as a distinct named technique remains unconfirmed. Structural load and duration procedures remain unresolved.

Many Hands

Original Working Name: Multi-Object Manipulation

Talent Telekinesis
Base Difficulty 8
Base PSI Cost 1
Range Short — 5–10 m
Target Multiple objects
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Prerequisite Telekinesis; likely advanced
Information State Unresolved
Definition

Many Hands allows a Psion to manipulate several objects simultaneously.

Typical Use

Complex remote work, handling several pieces of equipment at once, or coordinating multiple telekinetic actions.

Resistance

Complexity and number of targets.

Limits & Unresolved Issues

Multiple-target costs, target limits, concentration requirements, task penalties, and interaction with empowerment remain unresolved.

Talent 05 / Space & Displacement

Teleportation

Skip a Step

Original Working Name: Blink

Talent Teleportation
Base Difficulty 8
Base PSI Cost 1
Range Short — 5–10 m
Target Self
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported
Definition

Skip a Step performs a short, rapid teleport that relocates the Psion without traversing the intervening physical space.

Typical Use

Tactical repositioning, rapidly crossing a small gap, escaping immediate danger, or changing position during a scene.

Resistance

Destination conditions and Modal Distance.

Limits & Unresolved Issues

Exact tactical range, action timing, destination requirements, failure conditions, and cost procedures need extraction.

Remove the Road

Original Working Name: Personal Teleport

Talent Teleportation
Base Difficulty 8
Base PSI Cost 1
Range Distant — 500–5,000 m
Target Self
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Source-supported capability
Definition

Remove the Road relocates the Psion from one location to another without crossing the intervening physical space.

Typical Use

Travel, escape, infiltration, bypassing physical obstacles, or rapidly relocating across substantial local distances.

Resistance

Destination conditions and Modal Distance.

Limits & Unresolved Issues

Formal technique naming and range-band implementation require confirmation. Destination knowledge, accuracy, failure, and misplacement procedures are not established here.

Take My Hand

Original Working Name: Passenger Teleport

Talent Teleportation
Base Difficulty 8
Base PSI Cost 1
Range Distant — 500–5,000 m
Target Self plus passenger
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Take My Hand allows the Psion to teleport another person together with themselves.

Typical Use

Rescue, transportation, evacuation, or moving a companion across an otherwise inaccessible distance.

Resistance

Consent, mass, and other resistance.

Limits & Unresolved Issues

Passenger cost, maximum mass, number of passengers, required physical relationship to the passenger, resistance procedures, and destination rules remain unresolved.

Send It Through

Original Working Name: Object Teleport

Talent Teleportation
Base Difficulty 8
Base PSI Cost 1
Range Distant — 500–5,000 m
Target Object
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Send It Through relocates an object directly from one position to another without carrying it through the intervening space.

Typical Use

Transport, recovery, remote delivery, or relocating equipment.

Resistance

Mass, familiarity, and destination conditions.

Limits & Unresolved Issues

Formal technique status, maximum mass, destination requirements, object targeting, and failure procedures require confirmation.

Yank the Thread

Original Working Name: Emergency Extraction

Talent Teleportation
Base Difficulty 8
Base PSI Cost 1
Range Distant — 500–5,000 m
Target Person
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Prerequisite Teleportation or related technique
Information State Source-supported
Definition

Yank the Thread rapidly removes a person from immediate danger through teleportation.

Typical Use

Emergency rescue or extraction.

Resistance

Resistance by the target or destination conditions.

Limits & Unresolved Issues

The exact procedure and whether the Psion travels with the extracted person require extraction. Timing, consent, target acquisition, and destination rules also remain unresolved.

Thread the Needle

Original Working Name: Precision Teleport

Talent Teleportation
Base Difficulty 8
Base PSI Cost 1
Range Distant — 500–5,000 m
Target Self or other
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Thread the Needle is a teleportation application emphasizing exact arrival under tight spatial or operational constraints.

Typical Use

Rescue, infiltration, or teleportation where destination accuracy is especially important.

Resistance

Precision requirements and destination familiarity.

Limits & Unresolved Issues

The technique may ultimately be a modifier or advanced application of ordinary Teleport rather than an independent technique. Exact accuracy and failure procedures remain unresolved.

Step Through the Dark

Original Working Name: Blind Teleport

Talent Teleportation
Base Difficulty 8
Base PSI Cost 1
Range Distant — 500–5,000 m
Target Self or other
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Information State Unresolved
Definition

Step Through the Dark allows an attempt to teleport without directly observing the destination.

Typical Use

High-risk travel when normal destination information is unavailable.

Resistance

High Modal Distance and destination uncertainty.

Limits & Unresolved Issues

Failure and misplacement rules are required before the technique can be mechanically complete. Destination knowledge, obstruction, occupied space, and catastrophic failure consequences remain unresolved.

Fold the Road

Original Working Name: Long-Range Teleport

Talent Teleportation
Base Difficulty 8
Base PSI Cost 1
Range Very Distant — 5,000–500,000 m
Target Self or other
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Prerequisite Teleportation; likely advanced
Information State Unresolved
Definition

Fold the Road extends teleportation across substantial physical distances beyond ordinary Personal Teleport range.

Typical Use

Advanced transportation between distant locations.

Resistance

Distance, destination familiarity, and destination conditions.

Limits & Unresolved Issues

The exact maximum range has not been established. Destination requirements, travel limitations, failure consequences, and relationship to empowerment remain unresolved.

Bring Everyone Through

Original Working Name: Group Teleport

Talent Teleportation
Base Difficulty 8
Base PSI Cost 1
Range Distant — 500–5,000 m
Target Multiple subjects
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Prerequisite Teleportation; likely advanced
Information State Unresolved
Definition

Bring Everyone Through relocates multiple subjects simultaneously through teleportation.

Typical Use

Evacuation, group transportation, rescue, or moving a team across an otherwise inaccessible distance.

Resistance

Number of subjects, total mass, consent, and distance.

Limits & Unresolved Issues

Multiple-target PSI cost, concentration, maximum number of subjects, total mass, resistance, and destination procedures require definition.

Make Two Doors One

Original Working Name: Gate

Talent Teleportation
Base Difficulty 8
Base PSI Cost 1
Range Very Distant — 5,000–500,000 m
Target Two locations forming a passage
Empowerment ×2 / ×3 / ×4 Base PSI Cost
Prerequisite Teleportation; advanced / exceptional
Information State Source-supported legacy term
Definition

Make Two Doors One creates a temporary spatial passage connecting two separate locations.

Typical Use

Exceptional transportation, evacuation, movement of people or material, or creating temporary access between locations that are not physically adjacent.

Resistance

Modal Distance, stability, and destination conditions.

Limits & Unresolved Issues

Gate is a source-supported legacy term but requires dependency review and a complete independent Modal Distance procedure. Duration, aperture size, throughput, stability, failure, destination requirements, sustaining cost, and interaction with ordinary teleportation have not yet been established.