RED-SHIFT PLAYER'S HANDBOOK

Skills & Specialties

Skills describe what a character has learned to do. Characteristics describe the personal capability the character brings to the attempt. The same Skill can therefore be paired with different Characteristics depending on how the character approaches the problem.

Core Principle

The Skill answers: “What are you trained to do?”
The Characteristic answers: “How are you doing it?”

The Characteristic pairings shown below are common applications, not fixed combinations. The Referee may use another Characteristic when the character's declared approach makes it appropriate.

Characteristics Used With Skills

STR — Strength Physical power, force, lifting, carrying, grappling, and controlling heavy equipment.
AGI — Agility Coordination, reflexes, balance, speed, precision, fine manipulation, and vehicle handling.
PRE — Presence Identity, confidence, leadership, persuasion, intimidation, social influence, and personal impact.
KNW — Knowledge Education, technical understanding, science, languages, research, recall, and interpretation.
EXP — Expertise Practical judgment, professional experience, improvisation, diagnosis, and real-world know-how.
GRT — Grit Determination, discipline, stress resistance, pain tolerance, concentration, and persistence.

Characteristic Ratings & Dice Modifiers

RED-SHIFT Characteristics normally range from 2 to 12. The Characteristic rating determines the Dice Modifier, or DM, applied when that Characteristic is used for a task.

Characteristic Dice Modifier

When a Characteristic applies to a task, use its DM rather than adding the full Characteristic rating.

Stat DM Meaning
2−3Severely limited
3−2Poor
4−2Poor
5−1Below average
6−1Below average
70Average
80Average
9+1Above average
10+1Strong
11+2Exceptional
12+13Peak human
DM Bands
2 = −3 3 = −2 4 = −2 5 = −1 6 = −1 7 = 0 8 = 0 9 = +1
RED-SHIFT PLAYER'S HANDBOOK

Skills & Specialties

Skills describe what a character has learned to do. Characteristics describe the personal capability the character brings to the attempt. The same Skill can therefore be paired with different Characteristics depending on how the character approaches the problem.

Core Principle

The Skill answers: “What are you trained to do?”
The Characteristic answers: “How are you doing it?”

The Characteristic pairings shown below are common applications, not fixed combinations. The Referee may use another Characteristic when the character's declared approach makes it appropriate.

Characteristics Used With Skills

STR — Strength Physical power, force, lifting, carrying, grappling, and controlling heavy equipment.
AGI — Agility Coordination, reflexes, balance, speed, precision, fine manipulation, and vehicle handling.
PRE — Presence Identity, confidence, leadership, persuasion, intimidation, social influence, and personal impact.
KNW — Knowledge Education, technical understanding, science, languages, research, recall, and interpretation.
EXP — Expertise Practical judgment, professional experience, improvisation, diagnosis, and real-world know-how.
GRT — Grit Determination, discipline, stress resistance, pain tolerance, concentration, and persistence.

Skill List

Skill Common Characteristics Core Use Specialties
Admin KNW, EXP, PRE Permits, records, bureaucracy, procurement, and official procedure
Advocate KNW, EXP, PRE Law, contracts, evidence, warrants, hearings, and jurisdiction
Animals AGI, EXP, KNW, PRE Handling, training, riding, veterinary care, and farming Farming, Handling, Riding, Training, Veterinary
Art AGI, PRE, EXP, KNW Creative performance and production Acting, Dance, Holography, Instrument, Sculpting, Writing
Astrogation KNW, EXP Interplanetary navigation and jump plotting
Athletics STR, AGI, GRT Strength, coordination, endurance, and controlled movement Dexterity, Endurance, Strength
Battle Dress STR, AGI, EXP, KNW Operating powered combat armour and integrated systems
Broker KNW, EXP, PRE Valuation, negotiation, markets, cargo purchasing, and sales
Carouse PRE, EXP, GRT Informal social interaction, rapport, rumors, and nightlife
Deception PRE, EXP, AGI Lying, disguise, impersonation, misdirection, and concealment
Diplomat PRE, KNW, EXP Formal negotiation, protocol, mediation, and inter-faction agreements
Drive AGI, EXP, KNW Operating ground vehicles Hovercraft, Mole, Tracked, Walker, Wheeled, Motorcycle, Heavy Vehicle, Specialized Terrain Vehicle
Electronics AGI, KNW, EXP Communications, computers, remote systems, sensors, and electronic security Comms, Computers, Remote Operations, Sensors
Engineer KNW, EXP, AGI Operating, diagnosing, maintaining, and repairing spacecraft systems Jump Drive, Life Support, Manoeuvre Drive, Power Plant
Explosives AGI, KNW, EXP Using, placing, constructing, identifying, and disarming explosives
Flyer AGI, EXP, KNW Operating atmospheric craft Airship, Grav, Rotor, Wing
Gambler EXP, PRE, KNW Games of chance, odds, wagers, bluffing, and detecting cheating
Gun Combat AGI, EXP, KNW Using and maintaining personal ranged weapons Archaic, Energy, Slug
Gunner AGI, EXP, KNW Operating spacecraft weapons and defensive systems Capital, Ortillery, Screens, Turret
Heavy Weapons STR, AGI, EXP, KNW Crew-served, support, artillery, and launcher weapons Artillery, Launchers, Man-Portable
Investigate KNW, EXP, PRE Evidence, interviews, timelines, contradictions, and forensic reasoning
Jack of All Trades EXP Reduces the disadvantage of attempting unfamiliar tasks
Language KNW, PRE, EXP Communication in a learned language and cultural interpretation One Specialty for each language
Leadership PRE, EXP, GRT Directing, coordinating, steadying, and organizing people
Marine Operations AGI, EXP, KNW Operating surface vessels, submarines, and other marine craft Small Craft, Surface Ship, Sailing Vessel, Hydrofoil, Submarine, Deep Submersible, Amphibious Marine Craft
Mechanic STR, AGI, EXP, KNW Repairing and maintaining machinery, tools, weapons, and vehicles
Medic KNW, EXP, AGI, GRT Diagnosis, first aid, treatment, surgery, and medical care
Melee STR, AGI, EXP Unarmed combat and close-combat weapons Blade, Bludgeon, Natural, Unarmed
Navigation KNW, EXP Planetary, surface, maritime, and wilderness navigation
Persuade PRE, EXP, KNW Securing voluntary cooperation through argument, appeal, or pressure
Pilot AGI, EXP, KNW Operating small craft, spacecraft, and capital ships Capital Ships, Small Craft, Spacecraft
Profession EXP, KNW, PRE A defined occupation or trade not covered by another Skill One Specialty for each profession
Rail Operations AGI, EXP, KNW Operating rail, maglev, cable, and guided transport systems Conventional Rail, High-Speed Rail, Maglev, Cable System, Industrial Guideway, Launch Rail
Recon AGI, EXP, KNW, GRT Observation, threat detection, surveillance, and situational awareness
Science KNW, EXP Scientific analysis and specialized academic disciplines Archaeology, Astronomy, Biology, Chemistry, Cosmology, Cybernetics, Economics, Genetics, History, Linguistics, Philosophy, Physics, Planetology, Psionicology, Psychology, Robotics, Sophontology, Xenology
Seafarer AGI, EXP, KNW Operating surface vessels and submarines Motorboats, Ocean Ships, Sail, Submarine
Spaceflight AGI, EXP, KNW Operating spacecraft in normal space and through jump corridors Specialties not yet identified in source
Stealth AGI, EXP, PRE Avoiding detection, concealment, and quiet movement
Steward PRE, EXP, KNW Passenger care, hospitality, shipboard service, and welfare
Streetwise EXP, PRE, KNW Informal networks, criminal markets, local contacts, and urban survival
Survival EXP, GRT, KNW Shelter, water, food, exposure, tracking, and hostile-environment survival
Tactics EXP, KNW, PRE Planning and coordinating military or naval action Military, Naval
Willpower Unresolved Current source conflict: also used as the working name of a derived statistic

Skill Descriptions

Admin
KNW • EXP • PRE

Admin represents competence with bureaucracy, institutional procedure, permits, records, procurement, official systems, and administrative processes.

Use KNW to recall regulations or procedures, EXP to navigate how an organization actually works, or PRE when status, confidence, or institutional interaction is central to the attempt.

Specialties
None listed
Advocate
KNW • EXP • PRE

Advocate represents professional competence with law, contracts, evidence, warrants, hearings, legal procedure, and questions of jurisdiction.

Use KNW for law and precedent, EXP for practical legal judgment, or PRE when presenting an argument, confronting an official, or addressing a tribunal.

Specialties
None listed
Animals
AGI • EXP • KNW • PRE

Animals covers practical and technical work involving animals, including handling, training, riding, veterinary care, and farming.

Use AGI for riding or physical handling, EXP for practiced animal work, KNW for veterinary or biological understanding, or PRE when controlling or calming an animal depends on bearing.

Specialties
Farming Handling Riding Training Veterinary
Art
AGI • PRE • EXP • KNW

Art covers creative performance, expression, composition, and production across a range of artistic forms.

Use AGI for precision performance, PRE for emotional impact or stage presence, EXP for practiced craft, or KNW for theory, history, technique, or formal composition.

Specialties
Acting Dance Holography Instrument Sculpting Writing
Astrogation
KNW • EXP

Astrogation covers interplanetary navigation, orbital calculations, route analysis, and plotting travel through jump corridors.

Use KNW for calculations, charts, and navigation theory, or EXP when practical judgment, incomplete data, unusual conditions, or operational experience matter most.

Specialties
None listed
Athletics
STR • AGI • GRT

Athletics represents trained physical movement, strength, coordination, conditioning, and sustained exertion.

Use STR when force or load is central, AGI for balance, speed, coordination, or precision movement, and GRT when the question is whether the character can keep going.

Specialties
Dexterity Endurance Strength
Battle Dress
STR • AGI • EXP • KNW

Battle Dress represents training in operating powered combat armour and its integrated movement, protection, sensor, and support systems.

Use STR for heavy physical control, AGI for movement and precision, EXP for practical operation, or KNW for system configuration and technical understanding.

Specialties
None listed
Broker
KNW • EXP • PRE

Broker covers markets, valuation, commercial negotiation, cargo purchasing, sales, and recognizing advantageous or dangerous deals.

Use KNW for market information and valuation, EXP for practical commercial judgment, or PRE when negotiation depends primarily on personal influence.

Specialties
None listed
Carouse
PRE • EXP • GRT

Carouse covers informal social interaction, building rapport, finding rumors, navigating nightlife, and fitting into casual social environments.

Use PRE to make an impression or build rapport, EXP to read the social environment, or GRT when endurance, composure, or persistence becomes important.

Specialties
None listed
Deception
PRE • EXP • AGI

Deception covers lying, disguise, impersonation, misdirection, concealment, and deliberately causing another person to accept a false impression.

Use PRE for convincing performance, EXP for constructing a plausible deception, or AGI when disguise, sleight, or physical concealment is central.

Specialties
None listed
Diplomat
PRE • KNW • EXP

Diplomat covers formal negotiation, protocol, mediation, diplomatic procedure, and agreements between institutions or factions.

Use PRE for personal influence, KNW for protocol and political context, or EXP for practical negotiation and mediation judgment.

Specialties
None listed
Drive
AGI • EXP • KNW

Drive covers the operation of ground vehicles under ordinary, hazardous, damaged, or high-performance conditions.

Use AGI for handling and rapid control, EXP for experienced operation and difficult judgment, or KNW for systems, regulations, and technical procedure.

Specialties
Hovercraft Mole Tracked Walker Wheeled Motorcycle Heavy Vehicle Specialized Terrain Vehicle
Electronics
AGI • KNW • EXP

Electronics covers communications, computers, remote systems, sensors, electronic security, diagnostics, and manipulation of electronic equipment.

Use AGI for delicate physical manipulation, KNW for technical principles, programming, and analysis, or EXP for diagnostics, troubleshooting, and practical field work.

Specialties
Comms Computers Remote Operations Sensors
Engineer
KNW • EXP • AGI

Engineer represents professional competence in operating, diagnosing, maintaining, and repairing spacecraft systems.

Use KNW to understand specifications and theory, EXP to diagnose failures and improvise practical solutions, or AGI when precise physical work is the primary challenge.

Specialties
Jump Drive Life Support Manoeuvre Drive Power Plant
Explosives
AGI • KNW • EXP

Explosives covers identifying, constructing, placing, using, neutralizing, and safely handling explosive devices and materials.

Use AGI for precise manipulation, KNW for chemistry, design, and technical understanding, or EXP for practical disposal, placement, and field judgment.

Specialties
None listed
Flyer
AGI • EXP • KNW

Flyer covers operation of atmospheric flight vehicles and related aircraft.

Use AGI for active control and maneuvering, EXP for practical flight judgment, or KNW for procedures, systems, and flight theory.

Specialties
Airship Grav Rotor Wing
Gambler
EXP • PRE • KNW

Gambler covers games of chance, odds, wagers, bluffing, recognizing cheating, and understanding how people behave around risk.

Use EXP for reading play and recognizing patterns, PRE for bluffing, or KNW for probability and formal analysis.

Specialties
None listed
Gun Combat
AGI • EXP • KNW

Gun Combat represents training in using, handling, maintaining, and safely operating personal ranged weapons.

Use AGI for aim, timing, and weapon control, EXP for practical combat judgment, or KNW for maintenance, identification, and technical procedure.

Specialties
Archaic Energy Slug
Gunner
AGI • EXP • KNW

Gunner covers operation of spacecraft weapons, fire-control systems, defensive systems, and related combat equipment.

Use AGI for precise or rapid control, EXP for tactical weapon operation, or KNW for fire-control systems, targeting theory, and technical procedure.

Specialties
Capital Ortillery Screens Turret
Heavy Weapons
STR • AGI • EXP • KNW

Heavy Weapons covers crew-served weapons, support weapons, artillery systems, launchers, and other weapons beyond ordinary personal arms.

Use STR for controlling or moving heavy systems, AGI for precise operation, EXP for field employment, or KNW for technical and ballistic understanding.

Specialties
Artillery Launchers Man-Portable
Investigate
KNW • EXP • PRE

Investigate covers gathering and interpreting evidence, conducting interviews, reconstructing timelines, identifying contradictions, and applying forensic reasoning.

Use KNW for formal methods and evidence interpretation, EXP to recognize patterns or inconsistencies, or PRE when interviewing or eliciting information from people.

Specialties
None listed
Jack of All Trades
EXP

Jack of All Trades represents broad practical adaptability when attempting work outside the character's normal training.

Its function is most closely associated with EXP: practical judgment, improvisation, pattern recognition, and the ability to transfer experience from one field to another.

Specialties
None listed
Language
KNW • PRE • EXP

Language represents learned communication in a specific language, including vocabulary, grammar, interpretation, and relevant cultural context.

Use KNW for comprehension and translation, PRE for expressive communication, or EXP when practical cultural familiarity and idiom matter.

Specialties
One Specialty for Each Language
Leadership
PRE • EXP • GRT

Leadership covers directing, coordinating, steadying, motivating, and organizing people during routine work or crisis.

Use PRE to command attention or inspire action, EXP to organize people effectively, or GRT when maintaining discipline or resolve under pressure.

Specialties
None listed
Marine Operations
AGI • EXP • KNW

Marine Operations covers operation of surface vessels, submarines, submersibles, sailing vessels, and specialized marine craft.

Use AGI for vessel handling, EXP for seamanship and operational judgment, or KNW for systems, navigation procedures, and technical understanding.

Specialties
Small Craft Surface Ship Sailing Vessel Hydrofoil Submarine Deep Submersible Amphibious Marine Craft
Mechanic
STR • AGI • EXP • KNW

Mechanic covers inspection, maintenance, diagnosis, repair, modification, and practical operation of machinery, tools, weapons, and vehicles.

Use STR when force is required, AGI for precision work, EXP for troubleshooting and repair judgment, or KNW for technical principles and documentation.

Specialties
None listed
Medic
KNW • EXP • AGI • GRT

Medic covers diagnosis, first aid, treatment, surgery, patient management, and professional medical care.

Use KNW for diagnosis and medical understanding, EXP for clinical judgment, AGI for delicate procedures, or GRT when continuing care under extreme pressure is the challenge.

Specialties
None listed
Melee
STR • AGI • EXP

Melee covers unarmed combat, natural attacks, and the trained use of close-combat weapons.

Use STR when power dominates, AGI for speed, timing, or precision, or EXP when practiced technique and combat judgment matter most.

Specialties
Blade Bludgeon Natural Unarmed
Navigation
KNW • EXP

Navigation covers determining position, direction, route, and travel planning across planetary, wilderness, maritime, and other surface environments.

Use KNW for charts, maps, calculations, and formal methods, or EXP when terrain reading, judgment, and accumulated travel experience are more important.

Specialties
None listed
Persuade
PRE • EXP • KNW

Persuade covers securing voluntary cooperation through argument, appeal, negotiation, pressure, explanation, or personal influence.

Use PRE when force of personality matters, EXP when reading the person or situation matters, or KNW when the argument depends on facts, evidence, or technical understanding.

Specialties
None listed
Pilot
AGI • EXP • KNW

Pilot covers operating small craft, spacecraft, and capital ships, including ordinary flight, docking, maneuvering, and emergency handling.

Use AGI for precision control, EXP for practical piloting judgment, or KNW for systems, procedures, and flight calculations.

Specialties
Capital Ships Small Craft Spacecraft
Profession
EXP • KNW • PRE

Profession represents competence in a defined occupation, vocation, or trade not already covered by another RED-SHIFT Skill.

Use EXP for practical professional work, KNW for formal occupational knowledge, or PRE when professional interaction, authority, or client relations matter.

Specialties
One Specialty for Each Profession
Rail Operations
AGI • EXP • KNW

Rail Operations covers operation of conventional rail, high-speed rail, maglev, cable systems, industrial guideways, and launch-rail systems.

Use AGI for direct control, EXP for operating judgment and abnormal conditions, or KNW for procedures, signaling, systems, and technical requirements.

Specialties
Conventional Rail High-Speed Rail Maglev Cable System Industrial Guideway Launch Rail
Recon
AGI • EXP • KNW • GRT

Recon covers observation, threat detection, surveillance, reconnaissance, situational awareness, and recognizing important details before they become immediate problems.

Use AGI for active movement and positioning, EXP to recognize what matters, KNW to identify what is observed, or GRT for prolonged concentration and watchkeeping.

Specialties
None listed
Science
KNW • EXP

Science represents formal scientific training, analysis, research methods, interpretation of evidence, and competence within a specific academic or scientific discipline.

Use KNW for theory, recall, research, and formal analysis, or EXP for field judgment, experimental practice, interpretation of imperfect evidence, and applied scientific work.

Specialties
Archaeology Astronomy Biology Chemistry Cosmology Cybernetics Economics Genetics History Linguistics Philosophy Physics Planetology Psionicology Psychology Robotics Sophontology Xenology
Seafarer
AGI • EXP • KNW

Seafarer covers practical operation and handling of surface vessels, sailing vessels, motorboats, ocean-going ships, and submarines.

Use AGI for vessel handling, EXP for seamanship and practical judgment, or KNW for procedures, navigation information, and systems.

Specialties
Motorboats Ocean Ships Sail Submarine
Spaceflight
AGI • EXP • KNW

Spaceflight covers practical spacecraft operations in normal space and through jump-corridor travel.

Use AGI for direct control, EXP for operational judgment, or KNW for procedures, systems, and technical understanding.

Specialties
Source gap: Spaceflight is marked as having Specialties in the current Skill source, but those Specialties have not yet been identified.
Stealth
AGI • EXP • PRE

Stealth covers avoiding detection, hiding, concealment, quiet movement, and controlling how noticeable the character is.

Use AGI for careful movement, EXP for selecting routes, timing, and concealment, or PRE when avoiding attention depends on controlling behavior, expression, or social presence rather than physical hiding.

Specialties
None listed
Steward
PRE • EXP • KNW

Steward covers passenger care, hospitality, shipboard service, welfare, scheduling, and the practical management of people being transported or housed.

Use PRE for passenger interaction, EXP for practical service management, or KNW for procedures, regulations, and specialized requirements.

Specialties
None listed
Streetwise
EXP • PRE • KNW

Streetwise covers informal networks, criminal markets, local contacts, unofficial systems, and practical survival within complex urban or marginal communities.

Use EXP to understand how things really work, PRE to deal with people and establish credibility, or KNW for known groups, places, customs, or local information.

Specialties
None listed
Survival
EXP • GRT • KNW

Survival covers securing shelter, water, and food, dealing with exposure, tracking, environmental hazards, and remaining functional in hostile or unsupported conditions.

Use EXP for practical fieldcraft, GRT for persistence through hardship, or KNW for environmental information, hazards, and known survival procedures.

Specialties
None listed
Tactics
EXP • KNW • PRE

Tactics covers planning, analyzing, and coordinating military, security, or naval action.

Use EXP for battlefield or operational judgment, KNW for doctrine and formal analysis, or PRE when effectively directing people is part of the tactical problem.

Specialties
Military Naval
Willpower
STATUS UNRESOLVED
Current rules conflict: Willpower appears in the current Skill List as a Skill, while current RED-SHIFT Characteristic material also uses Willpower as the working name for a derived statistic based on Knowledge, Expertise, and Grit. It should not be presented as a finalized ordinary Skill until that mechanical role is resolved.