Modal Distance Reference
Table of Contents
Modal Distance is a grounded science-fiction tabletop roleplaying game about capable people working, traveling, trading, fighting, surviving, and making decisions across a civilization where distance still matters.
Start Here
01What Modal Distance is, what kind of game it is, and the principles that define the system and setting.
An introduction to play, the assumptions of the game, and what players should expect at the table.
The larger setting: civilization, distance, technology, political power, worlds, and the spaces between them.
Characters
02Create a character for Modal Distance using the interactive character-creation system.
The rules and reference material governing character creation.
Skills, areas of training, and the capabilities characters use to solve problems.
How characters attempt uncertain actions and determine the consequences of success and failure.
Equipment & Field Operations
03Personal equipment, tools, protective gear, supplies, technology, availability, legality, maintenance, and field use.
Weapons, ammunition, armor, and related equipment available through Mac's Guns & Ammo.
Ground, air, sea, and other vehicles used throughout Modal Distance.
Combat, hazards, injury, environmental danger, survival, and consequences that persist after the crisis.
Spacecraft
04Crew responsibilities, watches, travel, docking, maintenance, emergencies, cargo, passengers, and routine shipboard operations.
Ship-to-ship conflict and the coordinated actions of a spacecraft crew during combat.
Rules and resources for designing and constructing spacecraft.
Trade & Economy
05Psionics
06An introduction to psionic abilities and their place in Modal Distance.
Psionic talents, techniques, skills, capabilities, and their associated rules.
Sister Abigail Yang's practical perspective on psionic ability, responsibility, risk, and field use.